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author | Perttu Ahola <celeron55@gmail.com> | 2011-01-28 01:38:16 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-01-28 01:38:16 +0200 |
commit | 64b59757322e29c331c0a75262baec4382673e6f (patch) | |
tree | b1404f42db92b92202655bdd4f13a6c4c7fdd39d /src/environment.h | |
parent | bd100c5483eb77a27eeac4e476c81a1bf6afc710 (diff) | |
download | hax-minetest-server-64b59757322e29c331c0a75262baec4382673e6f.tar.gz hax-minetest-server-64b59757322e29c331c0a75262baec4382673e6f.zip |
Now texture handling is fast. Also now players are saved on disk.
Diffstat (limited to 'src/environment.h')
-rw-r--r-- | src/environment.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/environment.h b/src/environment.h index fa7253170..dfc60673b 100644 --- a/src/environment.h +++ b/src/environment.h @@ -63,6 +63,10 @@ public: core::list<Player*> getPlayers(); core::list<Player*> getPlayers(bool ignore_disconnected); void printPlayers(std::ostream &o); + + void serializePlayers(const std::string &savedir); + // This loads players as ServerRemotePlayers + void deSerializePlayers(const std::string &savedir); #ifndef SERVER void updateMeshes(v3s16 blockpos); |