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* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-2/+2
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-7/+0
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-397/+0
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-167/+0
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+36
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-3/+4
* Attached particle spawnersraymoo2016-10-131-1/+3
* Environment cleanupLoic Blot2016-10-091-21/+11
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-1/+1
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-1/+1
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-6/+6
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-9/+9
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-3/+5
* Handle particle spawners in env and delete expired idsobneq2016-04-281-0/+7
* Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok2016-03-191-0/+3
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-091-0/+5
* Add minetest.register_lbm() to run code on block load onlyest312016-03-071-2/+78
* Add '/clearobjects quick'Kahrl2016-02-111-2/+18
* Time: use locks againest312015-11-041-14/+10
* Time: Remove serverside getter, and use atomic operationsest312015-11-031-14/+16
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-271-0/+1
* Environment: Time of day fixes and add serverside getterest312015-10-271-1/+8
* ABMs: Make catch-up behaviour optionalparamat2015-10-181-0/+2
* Save and remove player by pointerLoic Blot2015-09-231-3/+3
* Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot2015-09-191-4/+4
* Change m_client_event_queue's type to std::queueLoic Blot2015-09-081-1/+1
* Clean up threadingShadowNinja2015-08-231-3/+3
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-161-0/+5
* Optional reconnect functionalityest312015-07-231-1/+3
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-161-0/+1
* Generic CAO cleanups and renames for clarificationest312015-06-201-1/+1
* Make attached objects visible in 3rd person viewest312015-06-201-0/+3
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-221-1/+2
* Revert "m_active_object_messages is used like a queue. Use std::queue instead...kwolekr2015-04-211-2/+1
* m_active_object_messages is used like a queue. Use std::queue instead of std:...Loic Blot2015-04-211-1/+2
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-161-1/+1
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-051-1/+1
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-041-1/+1
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-041-13/+5
* Change many useless std::list into Environment class (m_players), ABMHandler ...Loic Blot2015-02-171-4/+4
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-181-24/+24
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-0/+11
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-081-0/+2
* Only keep players loaded while they're connectedShadowNinja2014-06-231-8/+10
* Fix race condition on accessing m_time_of_day_speed causing day night race on...sapier2014-06-231-4/+6
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-231-1/+1
* Remove liquid_finite and weatherproller2014-04-181-3/+0
* Fix all warnings reported by clangSfan52014-04-151-1/+0
* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-091-0/+4
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-0/+5