aboutsummaryrefslogtreecommitdiff
path: root/src/environment.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Allow the ABM time budget to be configurable.Lars2020-08-181-0/+1
* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-111-0/+10
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-121-1/+0
* Add an active object step time budget #6721Lars Hofhansl2017-12-061-0/+1
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-091-2/+2
* World start time: Add setting for this, default unchangedparamat2017-09-041-4/+4
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-201-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-2/+1
* Start off newly generated worlds early at sunrise, 5:15am (#6211)JRottm2017-08-051-3/+3
* Expose getPointedThing to LuaDániel Juhász2017-07-071-0/+22
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-5/+5
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-101-2/+1
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-061-2/+2
* C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)Loïc Blot2017-06-061-3/+3
* Minetest for C++11 (CMakeLists + Travis)Loic Blot2017-06-041-0/+1
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-231-3/+3
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-171-1/+4
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-2/+2
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-7/+0
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-397/+0
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-167/+0
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+36
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-3/+4
* Attached particle spawnersraymoo2016-10-131-1/+3
* Environment cleanupLoic Blot2016-10-091-21/+11
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-1/+1
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-1/+1
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-6/+6
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-9/+9
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-3/+5
* Handle particle spawners in env and delete expired idsobneq2016-04-281-0/+7
* Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok2016-03-191-0/+3
* Add consistent monotonic day counter - get_day_count()Auke Kok2016-03-091-0/+5
* Add minetest.register_lbm() to run code on block load onlyest312016-03-071-2/+78
* Add '/clearobjects quick'Kahrl2016-02-111-2/+18
* Time: use locks againest312015-11-041-14/+10
* Time: Remove serverside getter, and use atomic operationsest312015-11-031-14/+16
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-271-0/+1
* Environment: Time of day fixes and add serverside getterest312015-10-271-1/+8
* ABMs: Make catch-up behaviour optionalparamat2015-10-181-0/+2
* Save and remove player by pointerLoic Blot2015-09-231-3/+3
* Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot2015-09-191-4/+4
* Change m_client_event_queue's type to std::queueLoic Blot2015-09-081-1/+1
* Clean up threadingShadowNinja2015-08-231-3/+3
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-161-0/+5
* Optional reconnect functionalityest312015-07-231-1/+3
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-161-0/+1
* Generic CAO cleanups and renames for clarificationest312015-06-201-1/+1
* Make attached objects visible in 3rd person viewest312015-06-201-0/+3