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* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...Perttu Ahola2013-01-021-0/+4
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-261-3/+3
* A bunch of fixesMirceaKitsune2012-11-251-0/+2
* Add dtime_s to entity activationPerttu Ahola2012-09-091-2/+2
* ABM and liquid overload skipPerttu Ahola2012-07-271-0/+1
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-5/+6
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+2
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-6/+18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-5/+3
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-18/+0
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-101-0/+8
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-0/+1
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-021-4/+1
* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-021-1/+2
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-281-3/+9
* Add ABM required neighbor checkPerttu Ahola2011-12-031-1/+7
* Fix player double damagePerttu Ahola2011-12-021-0/+1
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-1/+1
* Player-is-SAO WIPPerttu Ahola2011-12-011-1/+3
* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-291-1/+11
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-291-27/+26
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-291-1/+10
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-291-6/+5
* GameDef compilesPerttu Ahola2011-11-291-1/+1
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-16/+24
* Scripting WIPPerttu Ahola2011-11-291-0/+5
* Scripting WIPPerttu Ahola2011-11-291-8/+9
* Add /clearobjectsPerttu Ahola2011-10-181-0/+5
* mobv2Perttu Ahola2011-10-151-0/+8
* Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-071-3/+0
* lava!Perttu Ahola2011-08-151-0/+1
* made screen go slightly blue when underwaterPerttu Ahola2011-07-011-0/+3
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-5/+6
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-0/+6
* tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-051-2/+20
* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-311-0/+1
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-291-19/+32
* a work-in-progress map modified callback interface (committing because i want...Perttu Ahola2011-05-241-2/+8
* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-221-0/+13
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-10/+94
* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-211-5/+21
* random comment updatesPerttu Ahola2011-04-301-1/+1
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+32
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-101-0/+2
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-0/+1
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-1/+5
* updated scripting api a bitPerttu Ahola2011-02-231-0/+1
* mainly work on object scripting apiPerttu Ahola2011-02-231-1/+10