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* Refactor ModConfigurationrubenwardy2022-07-141-0/+5
* Move instead of copy during content install if possiblesfan52021-10-071-0/+4
* Make fs::extractZipFile thread-safesfan52021-10-071-2/+4
* Dynamic_Add_Media v2 (#11550)sfan52021-09-091-0/+4
* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-061-0/+6
* Remove dead code (#10845)rubenwardy2021-01-221-3/+0
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-161-0/+2
* Load files from subfolders in texturepacksnumber Zero2017-11-171-2/+16
* Modernize various filesLoic Blot2017-08-181-2/+2
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-5/+1
* Add seperate cache pathShadowNinja2015-12-071-0/+2
* Add environment variable MINETEST_WORLD_PATHSmallJoker2015-10-021-0/+2
* Add mod securityShadowNinja2015-05-161-3/+7
* Tests: Modularize unit testingkwolekr2015-04-261-0/+4
* Porting: Refactor initalizePaths()kwolekr2015-04-191-0/+2
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-081-13/+16
* Dont write directly to files but rather write and copy a tmp filePilzAdam2013-08-131-0/+2
* Replace C++ mainmenu by formspec powered onesapier2013-07-021-2/+31
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Better file/directory removal platform code and utilitiesPerttu Ahola2012-03-261-4/+15
* Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola2011-10-161-0/+8
* New map directory structure that avoids map size being limited by filesystemCiaran Gultnieks2011-05-181-0/+3
* should work nowPerttu Ahola2011-01-261-0/+1
* Map deletion buttonPerttu Ahola2011-01-261-0/+6
* license stuffPerttu Ahola2010-11-291-0/+19
* Initial filesPerttu Ahola2010-11-271-0/+27