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* Fix last performance-type-promotion-in-math-fn problemsLoic Blot2018-04-041-3/+4
* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2017-11-081-15/+53
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-201-10/+8
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-7/+5
* Merge cguittfont lib in irrlicht change folder. (#6016)Loïc Blot2017-06-201-1/+1
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-6/+1
* Font: attempt fallback font, abort if no fonts found.Auke Kok2017-03-051-3/+23
* Change i++ to ++iDavid Jones2015-08-251-1/+1
* Settings: pass name to callbacks by referenceest312015-07-091-1/+2
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-8/+8
* Settings fixes Make the GameGlobalShaderConstantSetter use the settings callb...gregorycu2015-01-251-13/+13
* Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8%...Craig Robbins2015-01-251-1/+1
* Make the GameGlobalShaderConstantSetter use the settings callback (8% perf im...gregorycu2015-01-231-1/+1
* FontEngine: Don't use file extension to check font file compatibilitykwolekr2014-12-291-7/+1
* Fix MSVC compiling warnings and remove an unused textureSmallJoker2014-12-121-2/+1
* Fix segfault at exit caused by non grabbed fontKahrl2014-11-301-0/+1
* Make hud use fontengine toosapier2014-11-301-4/+2
* Implement proper font handlingsapier2014-11-301-0/+463