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* Starting the game in the pause menu is lame, don't do it\!Perttu Ahola2012-03-101-2/+2
* Initial directory structure reworkPerttu Ahola2012-03-101-1/+1
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-101-22/+32
* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-101-2/+6
* Damage groups WIPPerttu Ahola2012-03-101-4/+7
* Don't draw cracks when digging is impossiblePerttu Ahola2012-03-101-2/+6
* Digging time groups WIPPerttu Ahola2012-03-101-7/+12
* Tune brightness stuff and fog colorPerttu Ahola2012-02-061-11/+18
* Fix calculating if block is in viewing range; fix fog and default minimum acc...Perttu Ahola2012-02-061-1/+1
* Page up/down: don't display the old value, it was a little confusingKahrl2012-02-011-17/+10
* Page up and down change the minimum viewing rangeKahrl2012-02-011-0/+30
* Show the top line too when only chat, but not HUD is shownKahrl2012-02-011-1/+1
* F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...Kahrl2012-02-011-95/+244
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-221-1/+1
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-5/+6
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-86/+48
* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-021-1/+9
* Extend load screen maximum timePerttu Ahola2011-12-111-1/+1
* Show infotext for unknown nodesPerttu Ahola2011-12-031-0/+8
* CraftItem rework and Lua interfaceKahrl2011-11-291-258/+306
* Print errors from local log to chatPerttu Ahola2011-11-291-1/+11
* Add IDropAction and related stuffKahrl2011-11-291-2/+12
* Make object hit delay smaller for fun; actually it should be roughly zero and...Perttu Ahola2011-11-291-1/+1
* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-291-1/+6
* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-291-2/+0
* Improve loading screen and protocolPerttu Ahola2011-11-291-33/+77
* Fix flowing water being always opaquePerttu Ahola2011-11-291-1/+1
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-1/+1
* Better node texture generationPerttu Ahola2011-11-291-1/+1
* Properly update textures in node definitionsPerttu Ahola2011-11-291-31/+40
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-291-2/+2
* Move tool definitions to scriptPerttu Ahola2011-11-291-3/+0
* Tool definition transfer to clientPerttu Ahola2011-11-291-0/+5
* Make fence post selection box smaller and create code to allow node placement...Perttu Ahola2011-11-291-11/+55
* GameDef compilesPerttu Ahola2011-11-291-22/+25
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-8/+35
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-291-0/+1
* Generic NodeMetadata text inputPerttu Ahola2011-11-291-15/+8
* Generalize selection boxesPerttu Ahola2011-11-291-148/+38
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-5/+6
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-021-8/+32
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-181-3/+8
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-181-2/+4
* Fix client profiler print intervalPerttu Ahola2011-10-181-1/+1
* F2 toggles profiler display in clientPerttu Ahola2011-10-171-6/+31
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-171-2/+3
* Add some rendering statistics to profilerPerttu Ahola2011-10-171-0/+1
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-161-1/+1
* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-161-0/+2
* Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola2011-10-161-1/+2