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* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-191-7/+2
* Tools: Fix tool digging speed limitHybrid Dog2017-04-191-7/+0
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-191-8/+10
* Android progressbar fix (#5601)Loïc Blot2017-04-161-5/+9
* Fix spacingEkdohibs2017-04-061-2/+2
* Fix problems when overriding the hand:Ekdohibs2017-04-061-8/+18
* Show media download progress in percent on progress screen (#5498)orwell962017-04-071-2/+4
* Change command prefix to "." and add "help" command.red-0012017-03-261-0/+3
* Some performance optimizations (#5424)Loïc Blot2017-03-221-1/+1
* Refactored client event if-else cascade to switch statementBen Deutsch2017-03-201-102/+138
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-191-262/+216
* Server list cleanupShadowNinja2017-03-181-1/+1
* TOGGLE_CHAT keymap should togglechat not HUDLoic Blot2017-03-181-1/+1
* Reduce memory & function cost of Game class functions (#5406)Loïc Blot2017-03-171-271/+217
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-171-1/+1
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-161-4/+4
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-131-8/+13
* [CSM] Add `on_punchnode` callbackred-0012017-03-131-4/+7
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-131-13/+21
* [CSM] Add local formspecs. (#5094)red-0012017-03-131-58/+9
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-131-4/+3
* [CSM] Client side moddingLoic Blot2017-03-131-0/+2
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-181-1/+2
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-121-1/+1
* Re-add halo highlight (#5130)Dániel Juhász2017-01-301-0/+5
* Add console height setting (#5136)Ezhh2017-01-301-1/+2
* Rename height to scale for openConsole() (#5139)Zeno-2017-01-291-3/+5
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-12/+18
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-34/+25
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-274/+118
* Irrlicht 1.9 supportsfan52016-12-261-0/+2
* Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-121-3/+3
* View range: Set maximum to 4000 nodesRogier2016-12-121-6/+16
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-111-1/+1
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-071-9/+28
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+17
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-231-8/+21
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-231-56/+128
* Halo: Highlight selected faceRealBadAngel2016-11-121-0/+2
* Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-041-1/+1
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-041-9/+21
* Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-301-1/+1
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-211-8/+5
* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-171-8/+8
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-171-5/+18
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-131-1/+1
* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-121-4/+6
* Remove unused parameter of GUIVolumeChangeRui2016-10-091-1/+1
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-1/+1
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-5/+4