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* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-211-14/+9
* Move object nametags to cameraRealBadAngel2016-02-181-0/+1
* Use proper variable types for uniform sampler layersRealBadAngel2016-02-141-3/+6
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-53/+70
* Show infotext with description for item entitiesRealBadAngel2016-01-181-2/+5
* New 3D Mode: PageflipDalai Felinto2016-01-091-0/+4
* Fix client crashing when connecting to serverest312015-12-301-1/+1
* shutdown when requested from lua in singleplayer tooest312015-12-291-1/+3
* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-181-2/+2
* Android: Fix pressed buttons not beeing cleared on opening menuSapier2015-12-171-7/+10
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-021-0/+12
* Add a status text for autorunAmaz2015-11-151-3/+12
* Add support for audio feedback if placing node failedBlockMen2015-11-071-1/+5
* Speed up saving of profiling data by 27xgregorycu2015-11-021-3/+3
* WoW-style AutorunDuane Robertson2015-10-291-0/+7
* Fix on_rightclick() being called directly after placing nodeBlockMen2015-10-241-5/+4
* Remove wstrgettextest312015-10-181-32/+32
* Refactor loggingShadowNinja2015-10-141-3/+2
* Hide minimap if it has been disabled by serverest312015-09-011-0/+3
* Change i++ to ++iDavid Jones2015-08-251-7/+7
* minimap: Add ability to disable from serverkwolekr2015-08-131-37/+48
* game.cpp: Update cached settingsest312015-08-131-13/+52
* Optional reconnect functionalityest312015-07-231-10/+16
* Fix relief mapping issuesRealBadAngel2015-07-161-9/+5
* Make serialization error message translatableKahrl2015-07-141-3/+7
* Settings: pass name to callbacks by referenceest312015-07-091-1/+1
* Use UTF-8 instead of narrowest312015-07-081-29/+29
* Clean-up Minimap codekwolekr2015-07-081-1/+2
* Add minimap featureRealBadAngel2015-06-271-3/+67
* Make attached objects visible in 3rd person viewest312015-06-201-0/+1
* Use utf-8 in formspecsIlya Zhuravlev2015-06-131-1/+2
* (Android) Only simulate holding down fast key if fast_move is toggled to trueCraig Robbins2015-05-291-5/+30
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-191-12/+14
* ANDROID: Do not limit situations where fast is enabledCraig Robbins2015-05-151-10/+3
* Fix connection speed unit namesShadowNinja2015-05-061-3/+3
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-271-6/+6
* Fix player pitch and yaw not being set properlyKevin Ott2015-04-261-1/+1
* Disable connection timeout for singleplayer and server tabsest312015-04-191-1/+2
* 10s timeout when connecting to serverSmallJoker2015-04-171-2/+13
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-6/+6
* On Android enable always fastCraig Robbins2015-03-301-11/+29
* Change error_message from wstring to stringShadowNinja2015-03-271-62/+54
* Clean up and tweak build systemShadowNinja2015-03-271-8/+9
* Minor cleanup: game.cppCraig Robbins2015-03-171-77/+67
* Finer progress bar updates when initializing nodesest312015-03-151-1/+1
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* Fix Android text bug (no text displaying)Craig Robbins2015-03-071-1/+3
* ProfilerGraph: Use std::list instead of std::vectorLoic Blot2015-03-051-3/+3
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-251-3/+28