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* Adjust the maximum alpha of the red hurt screenPilzAdam2013-01-031-1/+1
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-031-0/+23
* Replace constant red hurt screen with fade out redPilzAdam2013-01-021-10/+8
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-021-0/+48
* Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno2012-12-271-3/+14
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-111-0/+17
* Update GUI textsPerttu Ahola2012-12-061-2/+2
* draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser2012-12-061-5/+6
* Smooth day-night transitionsPerttu Ahola2012-12-021-2/+1
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-021-7/+11
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-021-1/+51
* ShaderSource and silly example shadersKahrl2012-12-021-2/+13
* On-demand item meshes and texturesPerttu Ahola2012-12-021-3/+4
* Merge support for anaglyph stereoPilzAdam2012-12-011-0/+70
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| * Anaglyph stereo support, created by xyzMirceaKitsune2012-11-131-0/+70
* | Make dragged itemstack following the mouse cursor much smootherJürgen Doser2012-11-301-2/+2
* | RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-251-0/+16
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* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-041-1/+16
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-231-0/+7
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-0/+15
* Implement formspecdarkrose2012-07-221-9/+27
* Fix signed overflow in getPointedThingBad-Command2012-07-211-0/+8
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-211-2/+4
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-8/+20
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-206/+66
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Allow node cracking animations of any lengthPerttu Ahola2012-06-161-4/+14
* Node texture animationPerttu Ahola2012-06-161-1/+1
* Node placement client-side predictionPerttu Ahola2012-06-101-0/+33
* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-091-11/+0
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-031-0/+24
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-031-2/+3
* Reshape inventory menu codePerttu Ahola2012-06-031-26/+11
* Implement sign using form field protocolPerttu Ahola2012-06-031-1/+3
* Strip unneeded variables from NodeMetadatadarkrose2012-06-031-23/+18
* WIP node metadata, node timersKahrl2012-06-031-1/+6
* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-061-4/+9
* Show reported map seed on debug info (F5)Perttu Ahola2012-04-041-2/+3
* Fix sound direction and add experimental:soundblock alias sb in minimal for t...Perttu Ahola2012-04-041-1/+1
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-0/+4
* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-251-9/+10
* Some serialization version stuffPerttu Ahola2012-03-251-0/+9
* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-251-25/+0
* Almost support loading sounds from serverPerttu Ahola2012-03-251-1/+1
* Texture cache -> Media cache WIPPerttu Ahola2012-03-251-5/+4
* Add sound.digPerttu Ahola2012-03-241-4/+12
* Add sounds, tune thingsPerttu Ahola2012-03-241-36/+75
* Digging and placing soundsPerttu Ahola2012-03-241-6/+67
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-3/+76