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* Disable sound and key binding settings in "pause" menu on androidsapier2015-01-111-1/+3
* Remove automatic consistent formspec size <-> font size (now has to be done m...sapier2015-01-091-4/+0
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-091-48/+10
* More consistent progress bar from 0-100 on startupsapier2015-01-021-9/+8
* Add display_gamma option for clientCraig Robbins2014-12-311-0/+2
* Cleanup updateCameraDirection and fix random input not workingCraig Robbins2014-12-301-48/+41
* Center status text for better visibility.Kodexky2014-12-301-3/+6
* Disable loading .mtl files. Theyre not used anyway.RealBadAngel2014-12-081-0/+2
* Fix f6 debug/profiler displayCraig Robbins2014-12-081-6/+18
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-11/+33
* Add name of node 'pointed at' to debugCraig Robbins2014-12-051-5/+20
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-011-1/+2
* Make hud use fontengine toosapier2014-11-301-12/+11
* Implement proper font handlingsapier2014-11-301-39/+27
* added enable_build_where_you_stand optionSokomine2014-11-271-0/+1
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-261-3/+5
* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-251-3/+3
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-17/+27
* Fix profiler values not being updated (F6) and not being loggedCraig Robbins2014-11-111-1/+34
* Create faster key cache for main game loop (client)Craig Robbins2014-11-101-53/+178
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-1/+1
* Fix regressions and minor improvements in refactor_the_gameCraig Robbins2014-11-081-32/+25
* Address issues related to refactoring the_gameCraig Robbins2014-11-031-193/+193
* Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl2014-11-021-1/+1
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-021-12/+3
* Modified dtime calculation method in limitFps()Craig Robbins2014-11-021-2/+19
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-021-2413/+2824
* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-241-4/+22
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-181-1/+2
* Add in-game key change menuMushiden2014-10-071-0/+16
* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-031-2/+7
* Fix chat lines not word wrapped correctsapier2014-09-251-2/+10
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-211-32/+9
* Node highlighting.RealBadAngel2014-09-171-11/+17
* Change screenshot colorformat properlyBlockMen2014-09-031-13/+20
* Don't save alpha channel in screenshots (fixes #1451)BlockMen2014-09-031-1/+1
* Fix chat messages capturing mouse interactions for menu/formspecssapier2014-08-231-46/+61
* Use pause_fps_max also on multiplayerSmallJoker2014-08-221-3/+1
* Reduce time of red screen when damagedSmallJoker2014-08-221-2/+2
* Remove FPS from being next to the version stringPerttu Ahola2014-07-051-2/+1
* Add support for Android 2.3+sapier2014-06-291-29/+91
* Add formspec api versioningsapier2014-06-291-2/+3
* Fix wrong status text rectangle. Fix for #1412RealBadAngel2014-06-271-1/+1
* Fix chat overlaying full screen, now it's gonna overlay only up to length of ...sapier2014-06-201-1/+1
* Remove not really used guiTextInputMenusapier2014-06-171-21/+1
* Fix issue #1275 - wielded index greater than inv size.RealBadAngel2014-06-171-4/+2
* Fix HUD not visible if below ground blacked outsapier2014-06-121-100/+93
* Fix switch from "skybox" to other sky types as triggered by player:set_sky()Perttu Ahola2014-06-081-1/+1
* Small cleanup of hud add/remove codesapier2014-05-311-44/+31
* Hide pause menu prior drawing "shutting down..." messagesapier2014-05-241-5/+6