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* Make MutexQueue use jsemaphore for signalingsapier2014-01-101-11/+21
* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-061-15/+20
* Fix objects being selected behind a nodeNovatux2014-01-021-2/+3
* Remove FPS from window titlePilzAdam2013-12-251-16/+9
* Check for denied access in itemdef/nodedef/media fetch loopKahrl2013-12-191-0/+6
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-6/+4
* Directional fog + horizon colors, based on sun & moon positions at sunrise / ...MirceaKitsune2013-12-151-1/+1
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-131-6/+3
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-091-38/+0
* Fix paralax occlusion settingShadowNinja2013-12-061-1/+1
* Shaders rework.RealBadAngel2013-12-031-3/+54
* Show git hash in version string at top left corner of windowKahrl2013-09-281-5/+5
* Use cached "weather" settingproller2013-09-171-1/+3
* Fog depend on humidityproller2013-09-171-0/+2
* Change mainmenu texture handling + small misc changesKahrl2013-09-111-3/+3
* Fix selectionbox not honoring anaglyph mode 3d distortionsapier2013-09-051-2/+14
* Fix enable_fog = false not having any effect when shaders are enabledKahrl2013-09-031-4/+4
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-3/+2
* Remove farmeshKahrl2013-08-131-37/+3
* Add texture pack selection to main menuNovatux2013-08-041-0/+1
* Fix and improve view range tunerPerttu Ahola2013-08-031-1/+3
* Make bumpmapping compatible with irrlicht 1.8Esteban I. Ruiz Moreno2013-07-311-0/+5
* Weather supportproller2013-07-271-1/+4
* Make range of tools configureablePilzAdam2013-07-201-1/+6
* Dont play digging sound if not diggingPilzAdam2013-07-091-14/+14
* Add texture bumpmapping feature.RealBadAngel2013-07-041-0/+4
* Replace C++ mainmenu by formspec powered onesapier2013-07-021-27/+0
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-5/+8
* Fix i18n of some strings.arsdragonfly2013-07-021-7/+9
* Add support for IPv6proller2013-06-231-8/+23
* Play placing sound only if place prediction was successfulPilzAdam2013-06-191-7/+13
* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-191-3/+6
* Add drowningPilzAdam2013-06-191-1/+1
* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-131-1/+6
* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-131-0/+1
* Play player_damage.ogg when recieving damage and additionally play player_fal...PilzAdam2013-06-121-0/+17
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-051-0/+4
* Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-011-26/+24
* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-261-2/+11
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-2/+2
* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-241-3/+28
* Add a little animation when changing the wielded itemPilzAdam2013-05-201-1/+1
* Fix regression of world loading caused by 81c863ackwolekr2013-05-191-2/+2
* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-131-1/+2
* Add progress bar to item visuals preloadingZeg92013-05-131-1/+1
* Fix memory leak by dropping skyPilzAdam2013-05-101-0/+2
* Add clouds to all loading screens and better progress handlingZeg92013-05-101-61/+127
* Add progress bar and clouds to loading screenZeg92013-05-081-18/+69
* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-031-0/+2
* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-031-44/+68