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* Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-121-3/+3
* View range: Set maximum to 4000 nodesRogier2016-12-121-6/+16
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-111-1/+1
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-071-9/+28
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+17
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-231-8/+21
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-231-56/+128
* Halo: Highlight selected faceRealBadAngel2016-11-121-0/+2
* Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-041-1/+1
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-041-9/+21
* Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-301-1/+1
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-211-8/+5
* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-171-8/+8
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-171-5/+18
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-131-1/+1
* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-121-4/+6
* Remove unused parameter of GUIVolumeChangeRui2016-10-091-1/+1
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-1/+1
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-5/+4
* Client: disable pre v25 init sending by defaultest312016-08-221-1/+20
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-101-0/+2
* Use mathematical function to determine yaw directionsfan52016-07-051-14/+3
* Remove top left minetest watermarkest312016-07-031-7/+4
* Initial Gamepad supportest312016-06-031-57/+108
* Input related generalisationsest312016-06-031-150/+143
* Add colored text (not only colored chat).Ekdohibs2016-05-311-29/+24
* Colored chat working as expected for both freetype and non-freetype builds. @...TriBlade92016-05-311-1/+13
* Tell irrlicht if we handle a key or not.est312016-05-261-1/+22
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-241-3/+5
* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-141-1/+4
* Fix connected nodes' selection boxes.Auke Kok2016-03-211-3/+47
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-2/+5
* Add Android chat formShadowNinja2016-03-021-10/+29
* Unlock cursor when opening consoleShadowNinja2016-03-021-2/+1
* Use the console instead of a dedicated window when pressing keymap_chat/cmdEsteban I. Ruiz Moreno2016-03-021-50/+19
* Fix getting pointed nodeRealBadAngel2016-02-221-59/+77
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-211-14/+9
* Move object nametags to cameraRealBadAngel2016-02-181-0/+1
* Use proper variable types for uniform sampler layersRealBadAngel2016-02-141-3/+6
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-53/+70
* Show infotext with description for item entitiesRealBadAngel2016-01-181-2/+5
* New 3D Mode: PageflipDalai Felinto2016-01-091-0/+4
* Fix client crashing when connecting to serverest312015-12-301-1/+1
* shutdown when requested from lua in singleplayer tooest312015-12-291-1/+3
* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-181-2/+2
* Android: Fix pressed buttons not beeing cleared on opening menuSapier2015-12-171-7/+10
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-021-0/+12
* Add a status text for autorunAmaz2015-11-151-3/+12
* Add support for audio feedback if placing node failedBlockMen2015-11-071-1/+5
* Speed up saving of profiling data by 27xgregorycu2015-11-021-3/+3