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* Zoom: Add 'disabled by game or mod' messageparamat2017-12-141-0/+11
* Minimap messages: Improve 'disabled by server' messageparamat2017-12-141-1/+1
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-111-3/+2
* F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe3142017-12-101-10/+10
* F5 Debug info: More compact, return to 2 linesparamat2017-11-271-54/+32
* Move files to subdirectories (#6599)Vitaliy2017-11-081-6/+6
* Rewrite rendering engine (#6253)Vitaliy2017-10-311-4/+18
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-291-5/+10
* don't pass g_settings around, and use it directlyEsteban I. RM2017-10-171-2/+2
* Implement #6096Esteban I. RM2017-10-171-0/+3
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-021-5/+8
* game.cpp: remove dead code for proto v25 compat (#6481)Loïc Blot2017-09-301-21/+2
* Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot2017-09-281-4/+2
* Add mute setting (toggled by the mute key and in the volume menu) (#6415)DTA72017-09-261-14/+17
* Implement client node dig predictionAuke Kok2017-09-111-1/+11
* Fix incorrect buffer size calculation on creation of HUD status messagesrubenwardy2017-09-101-7/+7
* Particles: Do not add digging particles for airlike nodes (#6392)SmallJoker2017-09-081-1/+1
* Make HUD status messages translatable (#5795)Wuzzy2017-09-051-78/+122
* Remove DSTACK support (#6346)Loïc Blot2017-08-301-10/+0
* Formspec: Add options to set background color and opacity (fullscreen mode + ...Loïc Blot2017-08-291-3/+5
* Clientevent refactor (#6320)Loïc Blot2017-08-281-220/+276
* Check item_drop amount clientside (#6242)rubenwardy2017-08-261-4/+4
* Add clientside translations.Ekdohibs2017-08-241-7/+9
* Fix Android node selection distance (#6187)Dániel Juhász2017-08-241-0/+3
* Safe digging and placing (#6127)Ben Deutsch2017-08-241-1/+12
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-201-0/+3
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-50/+36
* Fix shader.h inclusion place in game.cppLoïc Blot2017-08-191-2/+1
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+2
* clientmap, clientmedia: code modernizationLoic Blot2017-08-171-1/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-2/+1
* Trigger on_rightclick regardless on the formspec meta fieldSmallJoker2017-08-131-0/+5
* Full viewing range key message clarifiedFixer2017-08-121-2/+2
* Make direct item selection keys freely bindableWuzzy2017-07-301-12/+8
* In-cloud fog: Strengthen effect when small view range is usedLars Hofhansl2017-07-181-1/+2
* Chat: Move chat text down to not overlap 3rd line of debug text (#6145)Paramat2017-07-171-1/+1
* F5 debug display: Reformat and remove some information (#6125)Paramat2017-07-161-24/+43
* Chat protocol rewrite (#5117)Loïc Blot2017-07-161-2/+1
* Expose getPointedThing to LuaDániel Juhász2017-07-071-16/+11
* Fog effect when camera is inside cloudBen Deutsch2017-07-051-4/+20
* Fix crash due to missing pointer validationLoic Blot2017-07-021-4/+4
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-2/+2
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-301-0/+1
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-52/+48
* Game::showOverlayMessage: securise functionLoic Blot2017-06-241-13/+11
* Show param1 and param2 in debug screen (#6031)Wuzzy2017-06-231-8/+10
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-201-15/+42
* Client::makeScreenshot: remove device paramLoic Blot2017-06-191-1/+1
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-2/+2
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-111-2/+2