aboutsummaryrefslogtreecommitdiff
path: root/src/game.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Fix on_rightclick() being called directly after placing nodeBlockMen2015-10-241-5/+4
* Remove wstrgettextest312015-10-181-32/+32
* Refactor loggingShadowNinja2015-10-141-3/+2
* Hide minimap if it has been disabled by serverest312015-09-011-0/+3
* Change i++ to ++iDavid Jones2015-08-251-7/+7
* minimap: Add ability to disable from serverkwolekr2015-08-131-37/+48
* game.cpp: Update cached settingsest312015-08-131-13/+52
* Optional reconnect functionalityest312015-07-231-10/+16
* Fix relief mapping issuesRealBadAngel2015-07-161-9/+5
* Make serialization error message translatableKahrl2015-07-141-3/+7
* Settings: pass name to callbacks by referenceest312015-07-091-1/+1
* Use UTF-8 instead of narrowest312015-07-081-29/+29
* Clean-up Minimap codekwolekr2015-07-081-1/+2
* Add minimap featureRealBadAngel2015-06-271-3/+67
* Make attached objects visible in 3rd person viewest312015-06-201-0/+1
* Use utf-8 in formspecsIlya Zhuravlev2015-06-131-1/+2
* (Android) Only simulate holding down fast key if fast_move is toggled to trueCraig Robbins2015-05-291-5/+30
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-191-12/+14
* ANDROID: Do not limit situations where fast is enabledCraig Robbins2015-05-151-10/+3
* Fix connection speed unit namesShadowNinja2015-05-061-3/+3
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-271-6/+6
* Fix player pitch and yaw not being set properlyKevin Ott2015-04-261-1/+1
* Disable connection timeout for singleplayer and server tabsest312015-04-191-1/+2
* 10s timeout when connecting to serverSmallJoker2015-04-171-2/+13
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-6/+6
* On Android enable always fastCraig Robbins2015-03-301-11/+29
* Change error_message from wstring to stringShadowNinja2015-03-271-62/+54
* Clean up and tweak build systemShadowNinja2015-03-271-8/+9
* Minor cleanup: game.cppCraig Robbins2015-03-171-77/+67
* Finer progress bar updates when initializing nodesest312015-03-151-1/+1
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* Fix Android text bug (no text displaying)Craig Robbins2015-03-071-1/+3
* ProfilerGraph: Use std::list instead of std::vectorLoic Blot2015-03-051-3/+3
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-251-3/+28
* Use fixed size for builtin menus on non-android platformsPerttu Ahola2015-02-181-0/+4
* Add player direction to on-screen debug textYaman2015-02-171-0/+23
* Minor fixes in translationsngosang2015-02-121-1/+1
* Don't permit to open inventory is playerCAO isn't present. This prevent to op...Loic Blot2015-02-111-0/+9
* Fix issue #2279. ok @zeno-Loic Blot2015-02-111-2/+5
* Fix Exit to OS button focus in Pause Menungosang2015-02-101-1/+1
* Fix rebase bug, make render loop use cache settinggregorycu2015-02-071-1/+1
* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-051-24/+12
* Fix translation memory leakShadowNinja2015-02-051-1/+3
* Fix translation finding of overlay messagesShadowNinja2015-02-051-11/+21
* Fix local map saving when joining a local server from the server tabCraig Robbins2015-01-311-3/+5
* Settings fixes Make the GameGlobalShaderConstantSetter use the settings callb...gregorycu2015-01-251-2/+21
* Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8%...Craig Robbins2015-01-251-18/+2
* Fix unitialised variable occassionally being usedCraig Robbins2015-01-241-2/+3
* Make the GameGlobalShaderConstantSetter use the settings callback (8% perf im...gregorycu2015-01-231-2/+18