aboutsummaryrefslogtreecommitdiff
path: root/src/game.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-041-1/+16
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-231-0/+7
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-0/+15
* Implement formspecdarkrose2012-07-221-9/+27
* Fix signed overflow in getPointedThingBad-Command2012-07-211-0/+8
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-211-2/+4
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-8/+20
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-206/+66
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Allow node cracking animations of any lengthPerttu Ahola2012-06-161-4/+14
* Node texture animationPerttu Ahola2012-06-161-1/+1
* Node placement client-side predictionPerttu Ahola2012-06-101-0/+33
* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-091-11/+0
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-031-0/+24
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-031-2/+3
* Reshape inventory menu codePerttu Ahola2012-06-031-26/+11
* Implement sign using form field protocolPerttu Ahola2012-06-031-1/+3
* Strip unneeded variables from NodeMetadatadarkrose2012-06-031-23/+18
* WIP node metadata, node timersKahrl2012-06-031-1/+6
* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-061-4/+9
* Show reported map seed on debug info (F5)Perttu Ahola2012-04-041-2/+3
* Fix sound direction and add experimental:soundblock alias sb in minimal for t...Perttu Ahola2012-04-041-1/+1
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-0/+4
* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-251-9/+10
* Some serialization version stuffPerttu Ahola2012-03-251-0/+9
* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-251-25/+0
* Almost support loading sounds from serverPerttu Ahola2012-03-251-1/+1
* Texture cache -> Media cache WIPPerttu Ahola2012-03-251-5/+4
* Add sound.digPerttu Ahola2012-03-241-4/+12
* Add sounds, tune thingsPerttu Ahola2012-03-241-36/+75
* Digging and placing soundsPerttu Ahola2012-03-241-6/+67
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-3/+76
* c55sound continuedPerttu Ahola2012-03-241-8/+37
* celeron55's sound system initial frameworkPerttu Ahola2012-03-241-0/+1
* Remove useless clearing of the Z bufferPerttu Ahola2012-03-221-5/+0
* Goddamn MSVC pow overload ambiguitiesPerttu Ahola2012-03-211-1/+1
* Add different automatic profiler graph drawing style for relative-ish plotsPerttu Ahola2012-03-211-4/+24
* Add more graph colors, add mainloop_dtime graph, make statustext fade away fa...Perttu Ahola2012-03-211-4/+8
* Modify and clean main loop to allow measuring the proper timesPerttu Ahola2012-03-211-101/+55
* Profiler graphPerttu Ahola2012-03-211-40/+188
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-113/+93
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+1
* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-151-14/+12
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-15/+5
* Fix initial moving of mouse above the "exit to menu" button in singleplayer modePerttu Ahola2012-03-151-1/+4
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-151-3/+5
* Make finish quicktune and leave it unused (as intended)Perttu Ahola2012-03-121-2/+21
* command-line/world game selectionPerttu Ahola2012-03-111-3/+5
* Limit crack update speedPerttu Ahola2012-03-111-3/+11