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* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-061-0/+5
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* Update Copyright YearsSfan52013-02-241-1/+1
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* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* ShaderSource and silly example shadersKahrl2012-12-021-0/+4
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-0/+6
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-051-4/+4
| | | | GPLv2/later, by agreement of major contributors
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-1/+6
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-2/+5
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* celeron55's sound system initial frameworkPerttu Ahola2012-03-241-0/+4
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-1/+0
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-121-6/+4
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* CraftItem rework and Lua interfaceKahrl2011-11-291-2/+3
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* Crafting definition in scriptsPerttu Ahola2011-11-291-0/+3
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* Node definition namesPerttu Ahola2011-11-291-0/+5
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* GameDef compilesPerttu Ahola2011-11-291-1/+13
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-291-0/+42
node/tool/item/whatever types