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* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-221-1/+1
* Generic CAO cleanups and renames for clarificationest312015-06-201-11/+13
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-151-2/+2
* Add get and set functions for the nametag colorTeTpaAka2015-05-151-0/+3
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-1/+2
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-051-0/+3
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Fix Taoki's messed up generic object command idsPerttu Ahola2012-11-291-10/+10
* A bunch of fixesMirceaKitsune2012-11-251-4/+4
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-251-3/+3
* Complete the attachment framework.MirceaKitsune2012-11-251-1/+1
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-251-2/+5
* Get the new animation framework properly workingMirceaKitsune2012-11-251-3/+6
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-251-2/+5
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* ObjectPropertiesPerttu Ahola2012-03-301-12/+4
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-291-0/+71