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* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-1/+1
* Modernize various files (part 2)Loic Blot2017-08-181-9/+7
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-5/+4
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-8/+14
* hud.cpp: fix wrong indent in drawItemLoïc Blot2017-06-191-70/+70
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-9/+0
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-111-1/+1
* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-011-1/+4
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-261-1/+1
* Add option to use neither node highlighting nor outliningezhh2017-05-151-9/+16
* Clean up getTime helpersShadowNinja2017-04-281-3/+3
* Soft node overlay (#5186)Dániel Juhász2017-04-211-2/+3
* Hardware coloring for itemstacksDániel Juhász2017-04-081-3/+17
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-11/+9
* Halo: Highlight selected faceRealBadAngel2016-11-121-0/+6
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-241-3/+4
* Fix inventory hud scalingrubenwardy2016-04-121-7/+11
* Fix hotbar placement on displays with low screen densityPilzAdam2016-04-111-1/+2
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-101-24/+24
* Hud: Fix offset being ignored by inventory barrubenwardy2016-04-101-27/+29
* Use single box for halo meshRealBadAngel2016-02-111-3/+18
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-7/+111
* small drawItemStack cleanupest312016-02-081-36/+17
* Use meshes to display inventory itemsRealBadAngel2016-02-071-15/+84
* Change i++ to ++iDavid Jones2015-08-251-1/+1
* Use UTF-8 instead of narrowest312015-07-081-5/+5
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-011-6/+7
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Hud: Modify Y-positioning of health/breath starbars to prevent overlapping wi...kwolekr2015-02-081-31/+29
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-091-6/+6
* Fix MSVC buildSmallJoker2014-12-051-1/+1
* Make hud use fontengine toosapier2014-11-301-6/+6
* Add support for Android 2.3+sapier2014-06-291-0/+13
* Support for scalable font and gui elementssapier2014-06-221-0/+2
* Small cleanup of hud add/remove codesapier2014-05-311-2/+2
* Add support for interlaced polarized 3d screenssapier2014-05-181-4/+0
* Fix old client showing duplicated health bar on new serversapier2014-05-111-0/+17
* Fix incorrect scaling of customized hud item selection markersapier2014-05-111-11/+14
* Fix heart + bubble bar size on different texture packssapier2014-05-071-16/+27
* Bugfix: make waypoints respect camera offsetRealBadAngel2014-05-051-2/+3
* Fix rounding issue of hud dpi on some machinessapier2014-04-271-2/+2
* Add support for dpi based HUD scalingsapier2014-04-271-115/+135
* Client: Don't crash if trying to draw too many items from inventory in HUDPerttu Ahola2014-04-271-1/+1
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-1/+0
* Add third person viewBlockMen2014-04-121-1/+3
* Cleanup client init states by bumping protocol versionsapier2014-04-081-3/+3
* New HUD element - waypoint.RealBadAngel2014-01-261-3/+32
* Add option to scale image to percentage valuesBlockMen2013-09-201-7/+10
* Fix hotbar padding at bottomBlockMen2013-09-101-1/+1