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* tool and ToolItem apply item aliasesKahrl2012-01-221-0/+1
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-221-0/+43
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-568/+399
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-455/+16
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-041-4/+13
* Convert CraftItems directly to the name pointed by alias; necessary due to lu...Perttu Ahola2011-12-041-0/+9
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-031-0/+14
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-021-3/+3
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-021-0/+1
* Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola2011-12-011-2/+5
* Fix conditional bug in inventoryGiuseppe Bilotta2011-12-011-1/+1
* Load count 0 in itemstring as 1Perttu Ahola2011-12-011-0/+4
* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-291-1/+0
* CraftItem rework and Lua interfaceKahrl2011-11-291-84/+185
* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-291-3/+23
* Add IDropAction and related stuffKahrl2011-11-291-4/+105
* Crafting definition in scriptsPerttu Ahola2011-11-291-0/+80
* Improve item serializationPerttu Ahola2011-11-291-10/+41
* Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola2011-11-291-2/+7
* Clean InventoryItem interface a bitPerttu Ahola2011-11-291-12/+9
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-291-5/+42
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-291-0/+26
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-291-2/+7
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+22
* GameDef compilesPerttu Ahola2011-11-291-3/+3
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-30/+60
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-291-0/+10
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+8
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-14/+15
* Scripting WIPPerttu Ahola2011-11-291-0/+4
* Scripting WIPPerttu Ahola2011-11-291-2/+2
* Improve inventory debug outputPerttu Ahola2011-10-171-32/+48
* mobv2Perttu Ahola2011-10-151-72/+1
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-191-2/+2
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-061-5/+14
* If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-301-0/+2
* Merged 2 branches because they relied on each other.JacobF2011-08-251-3/+21
* constify inventory item serializationGiuseppe Bilotta2011-08-111-2/+2
* Some inventory const-ificationGiuseppe Bilotta2011-08-111-12/+27
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-311-0/+27
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-301-0/+15
* extended content-type rangePerttu Ahola2011-07-231-1/+1
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-261-0/+1
* fixed a segfault in case of wrong input from network on the server (reported ...Perttu Ahola2011-06-191-3/+3
* separated inventory-related game content to content_inventory.{h,cpp}Perttu Ahola2011-06-181-63/+14
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-0/+1
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-091-0/+8
* Removed IrrlichtWrapperPerttu Ahola2011-04-221-1/+0
* item drop multiplication fixPerttu Ahola2011-04-191-0/+10
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-111-0/+9