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* LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette2020-06-091-13/+16
* Inventory: Properly revert client predictions (#8945)SmallJoker2019-09-181-6/+8
* Fix Inventory::moveItemSomewhere()sfan52019-09-031-19/+5
* Inventory: Handle removeItem leftovers (#8884)SmallJoker2019-09-021-1/+5
* Inventory: Fix missing setModified callsSmallJoker2019-08-251-1/+6
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-241-41/+73
* Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette2019-08-241-0/+8
* Revert "Inventory: Make addItem for empty ItemStacks respect max stack size" ...ANAND ︻气デ═一2019-05-121-18/+3
* Define operators == and != for ItemStackANAND ︻气デ═一2019-05-111-7/+2
* Inv deSerialize(): Prevent infinite loop, error on failure (#7711)SmallJoker2018-09-141-16/+25
* Remove DSTACK support (#6346)Loïc Blot2017-08-301-5/+1
* Modernize various files (part 2)Loic Blot2017-08-181-85/+52
* Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker2017-06-251-8/+4
* Inventory: Make addItem for empty ItemStacks respect max stack sizeJesse McDonald2017-06-211-3/+18
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-201-4/+4
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-1/+0
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-061-22/+141
* Remove deprecated code segments (#5891)Thomas--S2017-06-041-141/+22
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-191-19/+9
* Add ItemStack key-value meta storagerubenwardy2017-02-041-76/+12
* Inventory: Make ItemStack with different metadata not stackableXunto2016-04-261-4/+6
* Clean up StrfndShadowNinja2016-03-191-3/+3
* Rename macros with two leading underscoresShadowNinja2015-10-141-2/+2
* Change i++ to ++iDavid Jones2015-08-251-2/+2
* Fix inventory replace bugest312015-08-191-4/+8
* Remove compile warningest312015-06-251-1/+0
* Add MoveSomewhere inventory actionest312015-06-231-5/+42
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-3/+3
* Clean up rollbackShadowNinja2014-11-191-8/+13
* Make players check inventory modification properlyShadowNinja2014-10-011-0/+7
* Fix locking bugs and make inventory deserialization errors more specificShadowNinja2014-09-211-1/+1
* Compare values instead of pointers in Inventory::operator==Kahrl2014-01-111-1/+1
* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-111-2/+2
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-161-0/+3
* Change ContentFeatures array to a vectorKahrl2013-07-141-2/+2
* Dont write player files all the timePilzAdam2013-06-281-0/+33
* Prevent infinite loop with invalid Inventory formatkwolekr2013-03-271-0/+4
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Remove "Unknown inventory identifier" deserialization errors, because they ca...Perttu Ahola2012-09-041-8/+0
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-011-0/+21
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+2
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Fix loading of legacy chestsPerttu Ahola2012-06-031-0/+5
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-031-0/+11
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-0/+12
* tool and ToolItem apply item aliasesKahrl2012-01-221-0/+1
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-221-0/+43
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-568/+399
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-455/+16