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path: root/src/inventory.h (follow)
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-4/+1
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-3/+2
* mobv2Perttu Ahola2011-10-151-51/+0
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-191-7/+17
* Added sprite extruderKahrl2011-09-191-11/+0
* inventory displays tool breakage bar againKahrl2011-09-081-2/+0
* Display which tool the player is holdingJacobF2011-09-071-20/+37
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-061-0/+2
* Merged 2 branches because they relied on each other.JacobF2011-08-251-1/+7
* constify inventory item serializationGiuseppe Bilotta2011-08-111-17/+12
* Some inventory const-ificationGiuseppe Bilotta2011-08-111-19/+21
* InventoryAction is a struct, not a classGiuseppe Bilotta2011-08-081-1/+1
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-311-1/+1
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-301-1/+14
* extended content-type rangePerttu Ahola2011-07-231-5/+5
* Removed IrrlichtWrapperPerttu Ahola2011-04-221-5/+0
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+6
* item drop multiplication fixPerttu Ahola2011-04-191-0/+3
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-111-0/+4
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-25/+14
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-2/+26
* A more robust format for node metadataPerttu Ahola2011-04-051-0/+14
* initial workings of the furnacePerttu Ahola2011-04-051-1/+51
* Chests work now!Perttu Ahola2011-04-041-8/+51
* new texture stuff quite workingPerttu Ahola2011-02-111-24/+11
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-9/+10
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-17/+26
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-12/+16
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-5/+5
* builds on both platformsPerttu Ahola2010-12-251-0/+2
* minecraft-like craftingPerttu Ahola2010-12-251-0/+14
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-241-40/+156
* ProgressBarTextureModPerttu Ahola2010-12-241-6/+28
* base stuff for item->object conversionPerttu Ahola2010-12-241-0/+72
* crafting system!Perttu Ahola2010-12-221-0/+69
* just savin'Perttu Ahola2010-12-221-4/+41
* some work-in-progressPerttu Ahola2010-12-221-1/+0
* organizing stuff.Perttu Ahola2010-12-211-0/+4
* framework for modifying texturesPerttu Ahola2010-12-201-1/+1
* added dedicated server build without irrlichtPerttu Ahola2010-12-191-0/+2
* better graphics, zlib to work on vc++Perttu Ahola2010-12-141-8/+16
* in before messing with face drawing orientationPerttu Ahola2010-12-141-1/+2
* license stuffPerttu Ahola2010-11-291-0/+19
* Initial filesPerttu Ahola2010-11-271-0/+195