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* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* Clean up rollbackShadowNinja2014-11-191-6/+8
* Make players check inventory modification properlyShadowNinja2014-10-011-1/+13
* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-111-3/+11
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-2/+1
* Dont write player files all the timePilzAdam2013-06-281-0/+2
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-011-1/+3
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Fix loading of legacy chestsPerttu Ahola2012-06-031-0/+1
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-031-0/+1
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-0/+1
* Digging time groups WIPPerttu Ahola2012-03-101-8/+8
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-221-0/+4
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-378/+139
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-177/+1
* Add virtual destructors to abstract classesGiuseppe Bilotta2011-12-281-1/+2
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-041-6/+1
* Convert CraftItems directly to the name pointed by alias; necessary due to lu...Perttu Ahola2011-12-041-5/+1
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-031-0/+7
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-021-3/+3
* Fix structs being declared as classesGiuseppe Bilotta2011-12-011-1/+1
* Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...Perttu Ahola2011-12-011-1/+0
* CraftItem rework and Lua interfaceKahrl2011-11-291-27/+42
* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-291-0/+2
* Add IDropAction and related stuffKahrl2011-11-291-4/+41
* Crafting definition in scriptsPerttu Ahola2011-11-291-29/+76
* Improve item serializationPerttu Ahola2011-11-291-17/+6
* Clean InventoryItem interface a bitPerttu Ahola2011-11-291-7/+7
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-291-16/+23
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-291-2/+8
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-21/+2
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-53/+27
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-291-34/+6
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-4/+1
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-3/+2
* mobv2Perttu Ahola2011-10-151-51/+0
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-191-7/+17
* Added sprite extruderKahrl2011-09-191-11/+0
* inventory displays tool breakage bar againKahrl2011-09-081-2/+0
* Display which tool the player is holdingJacobF2011-09-071-20/+37
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-061-0/+2
* Merged 2 branches because they relied on each other.JacobF2011-08-251-1/+7
* constify inventory item serializationGiuseppe Bilotta2011-08-111-17/+12
* Some inventory const-ificationGiuseppe Bilotta2011-08-111-19/+21
* InventoryAction is a struct, not a classGiuseppe Bilotta2011-08-081-1/+1
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-311-1/+1
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-301-1/+14