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* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-221-0/+4
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-378/+139
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-177/+1
* Add virtual destructors to abstract classesGiuseppe Bilotta2011-12-281-1/+2
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-041-6/+1
* Convert CraftItems directly to the name pointed by alias; necessary due to lu...Perttu Ahola2011-12-041-5/+1
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-031-0/+7
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-021-3/+3
* Fix structs being declared as classesGiuseppe Bilotta2011-12-011-1/+1
* Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...Perttu Ahola2011-12-011-1/+0
* CraftItem rework and Lua interfaceKahrl2011-11-291-27/+42
* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-291-0/+2
* Add IDropAction and related stuffKahrl2011-11-291-4/+41
* Crafting definition in scriptsPerttu Ahola2011-11-291-29/+76
* Improve item serializationPerttu Ahola2011-11-291-17/+6
* Clean InventoryItem interface a bitPerttu Ahola2011-11-291-7/+7
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-291-16/+23
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-291-2/+8
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-21/+2
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-53/+27
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-291-34/+6
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-4/+1
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-3/+2
* mobv2Perttu Ahola2011-10-151-51/+0
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-191-7/+17
* Added sprite extruderKahrl2011-09-191-11/+0
* inventory displays tool breakage bar againKahrl2011-09-081-2/+0
* Display which tool the player is holdingJacobF2011-09-071-20/+37
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-061-0/+2
* Merged 2 branches because they relied on each other.JacobF2011-08-251-1/+7
* constify inventory item serializationGiuseppe Bilotta2011-08-111-17/+12
* Some inventory const-ificationGiuseppe Bilotta2011-08-111-19/+21
* InventoryAction is a struct, not a classGiuseppe Bilotta2011-08-081-1/+1
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-311-1/+1
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-301-1/+14
* extended content-type rangePerttu Ahola2011-07-231-5/+5
* Removed IrrlichtWrapperPerttu Ahola2011-04-221-5/+0
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+6
* item drop multiplication fixPerttu Ahola2011-04-191-0/+3
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-111-0/+4
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-25/+14
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-2/+26
* A more robust format for node metadataPerttu Ahola2011-04-051-0/+14
* initial workings of the furnacePerttu Ahola2011-04-051-1/+51
* Chests work now!Perttu Ahola2011-04-041-8/+51
* new texture stuff quite workingPerttu Ahola2011-02-111-24/+11
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-9/+10
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-17/+26
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-12/+16
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-5/+5