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* Remove DSTACK support (#6346)Loïc Blot2017-08-301-2/+0
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1
* Modernize various files (part 2)Loic Blot2017-08-181-18/+16
* Player collisionbox: Make settableTeTpaAka2017-07-211-3/+3
* C++11 cleanup inventorymanager (#6077)Vincent Glize2017-07-011-117/+73
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* [CSM] Client side moddingLoic Blot2017-03-131-1/+1
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-1/+1
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-241-2/+1
* Clean up StrfndShadowNinja2016-03-191-1/+1
* Rename macros with two leading underscoresShadowNinja2015-10-141-1/+1
* Change i++ to ++iDavid Jones2015-08-251-3/+3
* Fix inventory replace bugest312015-08-191-2/+3
* MoveItemSomewhere double bugfixest312015-07-191-25/+39
* Inventory manager style cleanup and further checksest312015-07-011-16/+23
* Add MoveSomewhere inventory actionest312015-06-231-23/+73
* Fix bug when craft input isn't replacedTeTpaAka2015-06-221-26/+67
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-241-3/+3
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* Performance fixes.onkrot2015-01-131-2/+2
* Clean up rollbackShadowNinja2014-11-191-5/+5
* Split settings into seperate source and header filesShadowNinja2014-09-211-0/+1
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-011-0/+8
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+3
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-50/+34
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola2012-09-021-0/+2
* Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola2012-09-021-0/+12
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-011-6/+4
* Fix wrong amount of nodes being dropped from inventoryPerttu Ahola2012-08-121-0/+1
* Remove unwanted ! from ifs in inventory record-for-rollback codePerttu Ahola2012-08-121-3/+3
* Fix inventory segfault when rollback recording is disabledPerttu Ahola2012-07-281-2/+2
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-1/+72
* Add special return value -1 to inventry callbacksPerttu Ahola2012-07-251-18/+38
* Improve inventory callbacks a bitPerttu Ahola2012-07-251-16/+23
* Remove special handling of creative modePerttu Ahola2012-07-251-13/+7
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-251-110/+255
* Detached inventoriesPerttu Ahola2012-07-241-20/+20
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+0
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Properly handle dropping of items from nodes, and disallow moving items direc...Perttu Ahola2012-06-031-4/+31
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-031-17/+74
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-221-51/+78
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-221-2/+124
* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno...Kahrl2012-01-131-10/+20
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-336/+116
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-0/+544