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path: root/src/inventorymanager.cpp (follow)
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* Spacing fixesShadowNinja2022-04-081-1/+1
* Inventory: Fix rare out-of-bounds accessSmallJoker2021-08-231-4/+12
* Fix wrong number of items in allow_metadata_inventory_put/take callbacks (#10...savilli2021-02-231-1/+1
* Fix wrong reported item counts for inventory actions using Shift-Move (#10930)Lars Müller2021-02-211-4/+29
* Fix inventory swapping not calling all callbacks (#9923)Lars Müller2020-09-041-134/+169
* Move serveractiveobject & unitsaoLoic Blot2020-04-111-1/+1
* Clean up craft replacements docsPaul Ouellette2019-12-071-1/+1
* Inventory: Properly revert client predictions (#8945)SmallJoker2019-09-181-2/+11
* Inventory: Undo prediction on dropSmallJoker2019-09-171-6/+6
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-091-3/+3
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-181-1/+1
* Fix various code issues found by cppcheck (#7741)Paramat2018-09-231-1/+1
* 'fix' LINT, use InventoryLocation==SmallJoker2018-04-021-14/+7
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-021-45/+50
* Add player inventory callbacksSmallJoker2018-04-021-1/+50
* Remove DSTACK support (#6346)Loïc Blot2017-08-301-2/+0
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1
* Modernize various files (part 2)Loic Blot2017-08-181-18/+16
* Player collisionbox: Make settableTeTpaAka2017-07-211-3/+3
* C++11 cleanup inventorymanager (#6077)Vincent Glize2017-07-011-117/+73
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* [CSM] Client side moddingLoic Blot2017-03-131-1/+1
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-1/+1
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-241-2/+1
* Clean up StrfndShadowNinja2016-03-191-1/+1
* Rename macros with two leading underscoresShadowNinja2015-10-141-1/+1
* Change i++ to ++iDavid Jones2015-08-251-3/+3
* Fix inventory replace bugest312015-08-191-2/+3
* MoveItemSomewhere double bugfixest312015-07-191-25/+39
* Inventory manager style cleanup and further checksest312015-07-011-16/+23
* Add MoveSomewhere inventory actionest312015-06-231-23/+73
* Fix bug when craft input isn't replacedTeTpaAka2015-06-221-26/+67
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-241-3/+3
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* Performance fixes.onkrot2015-01-131-2/+2
* Clean up rollbackShadowNinja2014-11-191-5/+5
* Split settings into seperate source and header filesShadowNinja2014-09-211-0/+1
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-011-0/+8
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+3
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-50/+34
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola2012-09-021-0/+2
* Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola2012-09-021-0/+12
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-011-6/+4
* Fix wrong amount of nodes being dropped from inventoryPerttu Ahola2012-08-121-0/+1
* Remove unwanted ! from ifs in inventory record-for-rollback codePerttu Ahola2012-08-121-3/+3
* Fix inventory segfault when rollback recording is disabledPerttu Ahola2012-07-281-2/+2
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-1/+72