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* Fix inventory swapping not calling all callbacks (#9923)Lars Müller2020-09-041-0/+12
* InventoryManager: Fix virtual function overload warningSmallJoker2019-09-091-1/+1
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-181-1/+1
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-021-7/+8
* Modernize various files (part 2)Loic Blot2017-08-181-7/+7
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-5/+1
* C++11 cleanup inventorymanager (#6077)Vincent Glize2017-07-011-39/+26
* MoveItemSomewhere double bugfixest312015-07-191-8/+8
* Add MoveSomewhere inventory actionest312015-06-231-9/+22
* Fix bug when craft input isn't replacedTeTpaAka2015-06-221-0/+1
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-241-1/+1
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola2012-09-021-0/+23
* Detached inventoriesPerttu Ahola2012-07-241-6/+10
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Fix some warnings on some compilersGiuseppe Bilotta2012-02-021-0/+1
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-221-0/+7
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-221-3/+37
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-85/+36
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-0/+228