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* Re-order sound-related code (#12382)SmallJoker2022-06-201-11/+10
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-091-6/+8
* Add a short_description to be used by mods (#8980)DS2020-10-091-2/+7
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-011-26/+26
* Fix alias handling of get_content_id (#9712)sfan52020-04-191-21/+13
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-141-0/+19
* Overall improvements to log messages (#9598)sfan52020-04-081-3/+3
* Unify OpenGL ES supportsfan52019-08-041-4/+0
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-031-25/+24
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-4/+4
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-291-39/+28
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-251-0/+8
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-201-47/+35
* Fix deserialization of ItemDefinition (#5995)Rui2017-06-161-1/+1
* Fix no sound bug (#5968)Rui2017-06-141-7/+13
* Sound: Add pitch option (#5960)Rui2017-06-111-0/+4
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-111-9/+6
* Remove superfluous pointer null checksQrchackOfficial2017-06-101-5/+2
* Hardware coloring for itemstacksDániel Juhász2017-04-081-8/+47
* Some performance optimizations (#5424)Loïc Blot2017-03-221-4/+3
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-191-22/+13
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-11/+11
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-2/+2
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-081-2/+8
* Use meshes to display inventory itemsRealBadAngel2016-02-071-97/+4
* Revert "Refactoring and code style fixes in preparation of adding mesh typed ...Sapier2015-12-291-391/+388
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-291-109/+1
* Add support for using arbitrary meshes as itemsSapier2015-12-291-1/+109
* Refactoring and code style fixes in preparation of adding mesh typed itemsSapier2015-12-291-388/+391
* Add support for audio feedback if placing node failedBlockMen2015-11-071-3/+9
* Refactor thread utility interfacekwolekr2015-10-161-3/+3
* Change i++ to ++iDavid Jones2015-08-251-3/+3
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-191-26/+25
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-2/+2
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-041-2/+2
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-10/+1
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-111-1/+10
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-10/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-88/+62
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-291-1/+4
* Add support for Android 2.3+sapier2014-06-291-0/+9
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-1/+1
* Make MutexQueue use jsemaphore for signalingsapier2014-01-101-0/+1
* Shaders rework.RealBadAngel2013-12-031-3/+8
* Fix Result of processed Request was written to invalid (non existent) ResultQ...sapier2013-11-171-9/+12
* Fix multicaller support in RequestQueuesapier2013-11-171-6/+3
* Bump protocol versionPilzAdam2013-07-201-4/+10
* Make range of tools configureablePilzAdam2013-07-201-1/+4