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* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-2/+2
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-041-2/+2
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-10/+1
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-111-1/+10
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-10/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-88/+62
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-291-1/+4
* Add support for Android 2.3+sapier2014-06-291-0/+9
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-1/+1
* Make MutexQueue use jsemaphore for signalingsapier2014-01-101-0/+1
* Shaders rework.RealBadAngel2013-12-031-3/+8
* Fix Result of processed Request was written to invalid (non existent) ResultQ...sapier2013-11-171-9/+12
* Fix multicaller support in RequestQueuesapier2013-11-171-6/+3
* Bump protocol versionPilzAdam2013-07-201-4/+10
* Make range of tools configureablePilzAdam2013-07-201-1/+4
* Change ContentFeatures array to a vectorKahrl2013-07-141-1/+3
* Fix many formspec menu bugssapier2013-07-071-1/+1
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-031-45/+15
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-3/+3
* Really fix itemdef memory leaksapier2013-05-091-7/+7
* Fix itemdef drop on NULL texturekwolekr2013-04-281-1/+2
* fix extruded items texture leaksapier2013-04-091-0/+25
* fix memory leak in itemdefsapier2013-04-071-14/+17
* Add different place sound for nodesPilzAdam2013-03-291-3/+27
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-291-4/+4
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-3/+3
* Fix nodeplacement predictionPilzAdam2013-02-271-1/+0
* Update Copyright YearsSfan52013-02-241-2/+2
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-191-0/+1
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-021-1/+6
* On-demand item meshes and texturesPerttu Ahola2012-12-021-172/+268
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
* Node texture animationPerttu Ahola2012-06-161-1/+1
* Node placement client-side predictionPerttu Ahola2012-06-101-0/+9
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Attempt to fix some minor memory leaksPerttu Ahola2012-03-201-2/+5
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-13/+14
* Clean up log messages everywherePerttu Ahola2012-03-111-2/+2
* Digging time groups WIPPerttu Ahola2012-03-101-24/+38
* itemdef: handle the !render-to-target caseJonathan Neuschäfer2012-02-241-1/+7
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-0/+502