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Server-optimized Minetest 5.6.0
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itemdef.cpp
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Age
Files
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*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
1
-1
/
+6
*
On-demand item meshes and textures
Perttu Ahola
2012-12-02
1
-172
/
+268
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
1
-1
/
+1
*
Node texture animation
Perttu Ahola
2012-06-16
1
-1
/
+1
*
Node placement client-side prediction
Perttu Ahola
2012-06-10
1
-0
/
+9
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
1
-4
/
+4
*
Attempt to fix some minor memory leaks
Perttu Ahola
2012-03-20
1
-2
/
+5
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
1
-13
/
+14
*
Clean up log messages everywhere
Perttu Ahola
2012-03-11
1
-2
/
+2
*
Digging time groups WIP
Perttu Ahola
2012-03-10
1
-24
/
+38
*
itemdef: handle the !render-to-target case
Jonathan Neuschäfer
2012-02-24
1
-1
/
+7
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
1
-0
/
+502