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* Fix light overflow of u8 if light is saturated at 255 (#10305)BenjaminRi2020-08-231-2/+5
* Improve light curve parameter limits and documentation (#9054)Paramat2019-10-241-16/+20
* Increase upper limit of display_gamma to 10 (#8618)ANAND2019-06-271-1/+1
* Light curve: Simplify and improve code, fix darkened daytime sky (#7693)Vitaliy2018-09-161-16/+41
* Update light decoding table size (#6696)Vitaliy2017-12-121-6/+4
* Light curve: Add and tune mid boost gaussianparamat2017-11-271-15/+17
* Modernize various files (src/k*, src/l*)Loic Blot2017-08-181-1/+1
* New lighting curve (#5279)Vitaliy2017-08-171-40/+16
* Redo light.cpp.Auke Kok2016-12-281-327/+24
* Change lower limit of display_gamma to 1.0 (linear light)Craig Robbins2015-05-111-1/+1
* Add display_gamma option for clientCraig Robbins2014-12-311-18/+80
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Unrelated, but anyway: tune light levels againPerttu Ahola2012-03-271-0/+24
* Modify light values to work a bit better with non-smooth lightingPerttu Ahola2012-02-051-3/+5
* Set better visual light levelsPerttu Ahola2012-02-021-1/+53
* tested out and commented out some new stuff for the terrain generator, to be ...Perttu Ahola2011-04-261-21/+43
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-181-0/+21
* all kinds of tweaking and fixingPerttu Ahola2011-02-041-6/+49
* some tweakingPerttu Ahola2011-02-021-1/+19
* day/night working client sidePerttu Ahola2010-12-191-8/+51
* before daynight mesh cachePerttu Ahola2010-12-181-1/+1
* before adding day/night lightingPerttu Ahola2010-12-181-79/+33
* working nicelyPerttu Ahola2010-12-131-0/+43
* license stuffPerttu Ahola2010-11-291-0/+19
* Initial filesPerttu Ahola2010-11-271-0/+85