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path: root/src/localplayer.cpp (follow)
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* Only go fast in autorun if fast move is enabledest312015-11-031-6/+7
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-261-1/+1
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-151-28/+44
* Fix detection of sneaking nodegregorycu2015-08-061-2/+2
* Fix "bouncy" blocksMiner592015-08-021-11/+14
* Only retrieve always_fly_fast setting onceSmallJoker2015-05-301-10/+8
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-2/+2
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-041-4/+3
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-181-16/+14
* Fix invalid stepheight increase calculation on androidsapier2015-01-111-1/+1
* Increase stepheight on android by 0.5 to smoothen movementsapier2015-01-111-0/+5
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-45/+56
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+1
* Simplify player modification checksShadowNinja2014-10-011-2/+2
* Add support for interlaced polarized 3d screenssapier2014-05-181-3/+3
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-191-1/+2
* Fix all warnings reported by clangSfan52014-04-151-2/+2
* Reorder initialization of member variables to make GCC happyShadowNinja2014-04-131-5/+5
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-1/+3
* Add third person viewBlockMen2014-04-121-1/+3
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-3/+9
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-0/+2
* Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam2013-05-191-0/+2
* Move player collisionbox to player classsapier2013-04-251-16/+1
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-111-0/+3
* Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune2013-04-051-18/+10
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-051-3/+3
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-031-0/+1
* Closed add object <-> object collision handlingsapier2013-03-281-18/+20
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-1/+1
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Improved Player PhysicsMirceaKitsune2013-02-141-85/+101
* Don't fall off nodes if sneaking with free_move on but without fly privilegesShadowNinja2013-02-101-1/+1
* Add a setting to enable always flying fastPilzAdam2013-01-071-2/+7
* Use aux1 to move fast when flyingPilzAdam2012-12-271-13/+22
* Fix falling damage when not flyingPilzAdam2012-12-171-1/+1
* Dont sneak while flyingPilzAdam2012-12-111-2/+2
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-111-3/+6
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-021-0/+5
* Fix head shifting downards in glass, nodeboxes...Calinou2012-11-281-1/+1
* Fix more things I forgot for attached players. Such players will now properly...MirceaKitsune2012-11-251-7/+16
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-251-0/+7
* Fix shift-descend to ladders from a floorPerttu Ahola2012-09-031-5/+8
* Fix the bouncy node related stuff a bitPerttu Ahola2012-09-011-2/+1
* Add bouncy node groupPerttu Ahola2012-09-011-8/+16
* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-011-2/+12
* Make shift the default descent control on ladders and when flyingsfan52012-09-011-18/+57