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path: root/src/localplayer.cpp (follow)
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* PlayerSettings struct for player movement code (#7243)Ben Deutsch2018-04-181-15/+19
* Fix more clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-031-3/+3
* Client eventmanager refactor (#7179)Loïc Blot2018-03-301-7/+3
* Slippery: Simplify, make more efficient (#7086)SmallJoker2018-03-031-35/+9
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-4/+4
* Player eye height: Make this a settable player object propertyparamat2017-11-061-1/+2
* Localplayer: Fix disable_jump effect and getStandingNodePos()SmallJoker2017-09-281-16/+41
* Alternative code for slipping (#6256)Ben Deutsch2017-08-261-13/+52
* Android stepheight: Only increase if 'touching ground' (#6313)Paramat2017-08-261-1/+2
* Modernize various files (src/k*, src/l*)Loic Blot2017-08-181-16/+8
* LocalPlayer::accelerateHorizontal: cleanupsLoic Blot2017-08-131-17/+17
* Cleanup LocalPlayer::applyControlLoic Blot2017-08-131-4/+3
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-131-5/+20
* Step height: Add as a player object propertyparamat2017-08-091-3/+9
* Sneak: Stripped down versionSmallJoker2017-07-151-223/+168
* Emit liquid sound if the player walks in liquid (#6040)Dániel Juhász2017-06-241-0/+3
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-54/+0
* Revert custom player collision box and step height commitsparamat2017-05-091-2/+2
* Custom step height: Fix implementationparamat2017-05-081-5/+3
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-061-2/+5
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-061-0/+1
* Sneak: Improve and fix various thingsSmallJoker2017-05-031-17/+31
* Sneak glitch: Set default to falseparamat2017-04-221-1/+1
* Sneak: Add option for old move codeparamat2017-04-171-0/+309
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-111-4/+43
* Sneak: Fix sneaking on free-floating lower-half slabssfan52017-03-291-1/+1
* Sneak: Fix stair lower step bug and ladder in 1x1 hole bugssfan52017-03-291-9/+18
* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-261-16/+81
* Sneak: Fix various problems with sneakingsfan52017-03-161-63/+45
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-121-0/+12
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-0/+11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-12/+11
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-0/+2
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-0/+7
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-4/+20
* Initial Gamepad supportest312016-06-031-6/+11
* Android: Increase player_stepheight for thicker snow nodeboxMaksim Gamarnik2016-05-061-1/+1
* Fix player teleportation bug whilst sneakingHybridDog2016-03-141-1/+4
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-1/+2
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-141-0/+33
* Don't pass non-const references to collision methodsest312016-01-291-2/+2
* Fix misc. MinGW and Valgrind warningskwolekr2015-11-081-0/+1
* Only go fast in autorun if fast move is enabledest312015-11-031-6/+7
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-261-1/+1
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-151-28/+44
* Fix detection of sneaking nodegregorycu2015-08-061-2/+2
* Fix "bouncy" blocksMiner592015-08-021-11/+14
* Only retrieve always_fly_fast setting onceSmallJoker2015-05-301-10/+8
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-2/+2
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0