index
:
hax-minetest-server.git
master
Server-optimized Minetest 5.6.0
Test_User
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
localplayer.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Alternative code for slipping (#6256)
Ben Deutsch
2017-08-26
1
-13
/
+52
*
Android stepheight: Only increase if 'touching ground' (#6313)
Paramat
2017-08-26
1
-1
/
+2
*
Modernize various files (src/k*, src/l*)
Loic Blot
2017-08-18
1
-16
/
+8
*
LocalPlayer::accelerateHorizontal: cleanups
Loic Blot
2017-08-13
1
-17
/
+17
*
Cleanup LocalPlayer::applyControl
Loic Blot
2017-08-13
1
-4
/
+3
*
Add slippery group for nodes (players/items slide)
Wuzzy
2017-08-13
1
-5
/
+20
*
Step height: Add as a player object property
paramat
2017-08-09
1
-3
/
+9
*
Sneak: Stripped down version
SmallJoker
2017-07-15
1
-223
/
+168
*
Emit liquid sound if the player walks in liquid (#6040)
Dániel Juhász
2017-06-24
1
-0
/
+3
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
1
-54
/
+0
*
Revert custom player collision box and step height commits
paramat
2017-05-09
1
-2
/
+2
*
Custom step height: Fix implementation
paramat
2017-05-08
1
-5
/
+3
*
Use stepheight from CAO instead of hardcoded value
Sapier
2017-05-06
1
-2
/
+5
*
Make players respect makes_footstep_sound in the object properties
TeTpaAka
2017-05-06
1
-0
/
+1
*
Sneak: Improve and fix various things
SmallJoker
2017-05-03
1
-17
/
+31
*
Sneak glitch: Set default to false
paramat
2017-04-22
1
-1
/
+1
*
Sneak: Add option for old move code
paramat
2017-04-17
1
-0
/
+309
*
Sneak glitch: Detect ledge for 2-node climb-up
paramat
2017-04-11
1
-4
/
+43
*
Sneak: Fix sneaking on free-floating lower-half slabs
sfan5
2017-03-29
1
-1
/
+1
*
Sneak: Fix stair lower step bug and ladder in 1x1 hole bugs
sfan5
2017-03-29
1
-9
/
+18
*
Sneak: Replicate sneak ladder in new code, is optional
sfan5
2017-03-26
1
-16
/
+81
*
Sneak: Fix various problems with sneaking
sfan5
2017-03-16
1
-63
/
+45
*
Footsteps: Fix offset footstep and shallow water sound bugs
paramat
2017-02-12
1
-0
/
+12
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
1
-0
/
+11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
1
-12
/
+11
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
1
-0
/
+2
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
1
-0
/
+7
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
1
-4
/
+20
*
Initial Gamepad support
est31
2016-06-03
1
-6
/
+11
*
Android: Increase player_stepheight for thicker snow nodebox
Maksim Gamarnik
2016-05-06
1
-1
/
+1
*
Fix player teleportation bug whilst sneaking
HybridDog
2016-03-14
1
-1
/
+4
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
1
-1
/
+2
*
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-14
1
-0
/
+33
*
Don't pass non-const references to collision methods
est31
2016-01-29
1
-2
/
+2
*
Fix misc. MinGW and Valgrind warnings
kwolekr
2015-11-08
1
-0
/
+1
*
Only go fast in autorun if fast move is enabled
est31
2015-11-03
1
-6
/
+7
*
Fix jittering sounds on entities (fixes #2974)
BlockMen
2015-10-26
1
-1
/
+1
*
Fix sneaking (fixes #665 and #3045)
BlockMen
2015-08-15
1
-28
/
+44
*
Fix detection of sneaking node
gregorycu
2015-08-06
1
-2
/
+2
*
Fix "bouncy" blocks
Miner59
2015-08-02
1
-11
/
+14
*
Only retrieve always_fly_fast setting once
SmallJoker
2015-05-30
1
-10
/
+8
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
1
-2
/
+2
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
1
-1
/
+0
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
1
-1
/
+1
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
1
-4
/
+3
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
1
-16
/
+14
*
Fix invalid stepheight increase calculation on android
sapier
2015-01-11
1
-1
/
+1
*
Increase stepheight on android by 0.5 to smoothen movement
sapier
2015-01-11
1
-0
/
+5
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
1
-45
/
+56
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
1
-0
/
+1
[next]