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path: root/src/localplayer.cpp (follow)
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* Revert custom player collision box and step height commitsparamat2017-05-091-2/+2
* Custom step height: Fix implementationparamat2017-05-081-5/+3
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-061-2/+5
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-061-0/+1
* Sneak: Improve and fix various thingsSmallJoker2017-05-031-17/+31
* Sneak glitch: Set default to falseparamat2017-04-221-1/+1
* Sneak: Add option for old move codeparamat2017-04-171-0/+309
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-111-4/+43
* Sneak: Fix sneaking on free-floating lower-half slabssfan52017-03-291-1/+1
* Sneak: Fix stair lower step bug and ladder in 1x1 hole bugssfan52017-03-291-9/+18
* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-261-16/+81
* Sneak: Fix various problems with sneakingsfan52017-03-161-63/+45
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-121-0/+12
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-0/+11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-12/+11
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-0/+2
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-0/+7
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-4/+20
* Initial Gamepad supportest312016-06-031-6/+11
* Android: Increase player_stepheight for thicker snow nodeboxMaksim Gamarnik2016-05-061-1/+1
* Fix player teleportation bug whilst sneakingHybridDog2016-03-141-1/+4
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-1/+2
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-141-0/+33
* Don't pass non-const references to collision methodsest312016-01-291-2/+2
* Fix misc. MinGW and Valgrind warningskwolekr2015-11-081-0/+1
* Only go fast in autorun if fast move is enabledest312015-11-031-6/+7
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-261-1/+1
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-151-28/+44
* Fix detection of sneaking nodegregorycu2015-08-061-2/+2
* Fix "bouncy" blocksMiner592015-08-021-11/+14
* Only retrieve always_fly_fast setting onceSmallJoker2015-05-301-10/+8
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-2/+2
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-041-4/+3
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-181-16/+14
* Fix invalid stepheight increase calculation on androidsapier2015-01-111-1/+1
* Increase stepheight on android by 0.5 to smoothen movementsapier2015-01-111-0/+5
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-45/+56
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+1
* Simplify player modification checksShadowNinja2014-10-011-2/+2
* Add support for interlaced polarized 3d screenssapier2014-05-181-3/+3
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-191-1/+2
* Fix all warnings reported by clangSfan52014-04-151-2/+2
* Reorder initialization of member variables to make GCC happyShadowNinja2014-04-131-5/+5
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-1/+3
* Add third person viewBlockMen2014-04-121-1/+3
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-031-3/+9
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-0/+2
* Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam2013-05-191-0/+2