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* Revert custom player collision box and step height commitsparamat2017-05-091-2/+0
* Make the player collisionbox settableTeTpaAka2017-05-061-0/+2
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-061-0/+2
* Sneak: Improve and fix various thingsSmallJoker2017-05-031-2/+5
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-231-20/+16
* Sneak: Add option for old move codeparamat2017-04-171-0/+8
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-111-0/+3
* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-261-5/+8
* Sneak: Fix various problems with sneakingsfan52017-03-161-2/+2
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-121-0/+1
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-9/+2
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-2/+2
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-0/+2
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-0/+41
* Environment cleanupLoic Blot2016-10-091-5/+0
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-0/+1
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-1/+23
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-0/+2
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-141-1/+4
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-151-2/+5
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-2/+0
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-041-1/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+2
* Simplify player modification checksShadowNinja2014-10-011-2/+2
* Add support for interlaced polarized 3d screenssapier2014-05-181-2/+12
* Fix all warnings reported by clangSfan52014-04-151-3/+3
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-1/+4
* Add third person viewBlockMen2014-04-121-0/+5
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-0/+3
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-111-0/+2
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-031-0/+4
* Closed add object <-> object collision handlingsapier2013-03-281-2/+4
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-1/+2
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-021-0/+8
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-251-50/+0
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-251-0/+4
* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-011-0/+1
* Fix hovering after mining a block underneath you while sneakingMatthew I2012-07-211-0/+6
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-0/+101