aboutsummaryrefslogtreecommitdiff
path: root/src/localplayer.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Localplayer: Fix disable_jump effect and getStandingNodePos()SmallJoker2017-09-281-0/+1
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-1/+1
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-301-2/+4
* Alternative code for slipping (#6256)Ben Deutsch2017-08-261-3/+3
* Modernize various files (src/k*, src/l*)Loic Blot2017-08-181-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-0/+2
* Lint fix on localplayer.hLoic Blot2017-08-151-2/+1
* Cleanup LocalPlayer::applyControlLoic Blot2017-08-131-1/+1
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-131-2/+4
* Player collisionbox: Make settableTeTpaAka2017-07-211-0/+2
* Sneak: Stripped down versionSmallJoker2017-07-151-8/+8
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-47/+51
* Revert custom player collision box and step height commitsparamat2017-05-091-2/+0
* Make the player collisionbox settableTeTpaAka2017-05-061-0/+2
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-061-0/+2
* Sneak: Improve and fix various thingsSmallJoker2017-05-031-2/+5
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-231-20/+16
* Sneak: Add option for old move codeparamat2017-04-171-0/+8
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-111-0/+3
* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-261-5/+8
* Sneak: Fix various problems with sneakingsfan52017-03-161-2/+2
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-121-0/+1
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-9/+2
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-2/+2
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-0/+2
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-0/+41
* Environment cleanupLoic Blot2016-10-091-5/+0
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-0/+1
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-1/+23
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-0/+2
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-141-1/+4
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-151-2/+5
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-2/+0
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-041-1/+1
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+2
* Simplify player modification checksShadowNinja2014-10-011-2/+2
* Add support for interlaced polarized 3d screenssapier2014-05-181-2/+12
* Fix all warnings reported by clangSfan52014-04-151-3/+3
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-1/+4
* Add third person viewBlockMen2014-04-121-0/+5
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-0/+3
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-111-0/+2
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-031-0/+4
* Closed add object <-> object collision handlingsapier2013-03-281-2/+4
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-1/+2
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-021-0/+8