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* removed unnecessary commentPerttu Ahola2011-05-141-2/+0
* Added key configuration in the configuration file.Perttu Ahola2011-05-141-7/+12
* comment updatePerttu Ahola2011-05-031-59/+0
* random comment updatesPerttu Ahola2011-04-301-1/+4
* Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not foun...Perttu Ahola2011-04-291-2/+59
* Changed a bit of the code that is and should still be commented out.Perttu Ahola2011-04-271-0/+4
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-261-0/+3
* Optimized smooth lighting calculation codePerttu Ahola2011-04-241-0/+6
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-241-0/+7
* Made the main menu a bit more unique lookingPerttu Ahola2011-04-241-1/+56
* fix to the previous commitPerttu Ahola2011-04-231-1/+3
* tuned error reporting a bitPerttu Ahola2011-04-231-7/+22
* port to be not set to 0 from configurationPerttu Ahola2011-04-231-0/+2
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-231-2239/+225
* cleaning up main.cpp a bitPerttu Ahola2011-04-231-159/+34
* Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola2011-04-221-23/+7
* Removed IrrlichtWrapperPerttu Ahola2011-04-221-41/+16
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-239/+312
* Menu will now ignore an invalid port or the port 0.Perttu Ahola2011-04-151-1/+9
* fixed port setting not being loaded from configuration file for clientPerttu Ahola2011-04-121-1/+1
* Added installing build-essential to build instructions and modified the main....Perttu Ahola2011-04-111-0/+2
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-101-7/+8
* new object systemPerttu Ahola2011-04-101-24/+2
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-9/+81
* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-061-0/+3
* cleaning notes and stuffPerttu Ahola2011-04-061-69/+31
* Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-061-1/+10
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-061-0/+6
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-12/+32
* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-041-0/+3
* Chests work now!Perttu Ahola2011-04-041-18/+63
* initial chest metadataPerttu Ahola2011-04-041-31/+3
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-1/+46
* Node metadata frameworkPerttu Ahola2011-04-041-1/+6
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-041-8/+8
* commit before some more radical changesPerttu Ahola2011-04-031-2/+60
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-031-7/+7
* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-26/+8
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-4/+4
* commit before some radical changesPerttu Ahola2011-04-021-7/+16
* mapgen work-in-progressPerttu Ahola2011-03-021-60/+110
* mapgen tweakingPerttu Ahola2011-03-011-13/+16
* tweaked mapgenPerttu Ahola2011-02-281-3/+5
* -Perttu Ahola2011-02-281-3/+5
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-18/+164
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-241-1/+0
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-241-0/+8
* mainly work on object scripting apiPerttu Ahola2011-02-231-17/+10
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-132/+0
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-49/+42