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* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-141-4/+8
* Server class code cleanups (#9769)Loïc Blot2020-05-071-2/+0
* Rename "subgame" to "game" in 2 error messages (#9680)Wuzzy2020-04-171-2/+2
* Add an option to disable unittest build, & disable them on Docker build (#9677)Loïc Blot2020-04-161-0/+6
* Android: add Android Studio support, completely redone java part (#9066)Maksim2020-04-151-1/+0
* Overall improvements to log messages (#9598)sfan52020-04-081-7/+1
* Fix build issue due to conflicting s64 type definitions (#9064)Dmitry Marakasov2019-10-231-0/+1
* Move Quicktune code to util/ (#8871)ANAND2019-09-291-1/+1
* Move debug.txt after it grows too big (#8904)HybridDog2019-09-071-5/+4
* Fix handling of --color and --worldlist command line argumentsMarkus Mattes2019-06-211-17/+20
* Fix --color command line parameter ignorance (#7173)HybridDog2019-03-051-4/+15
* Add command line option to load password from file (#7832)Kevin Abrams2018-12-181-0/+2
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-1/+1
* Save debug.txt to build dir for RUN_IN_PLACE build (#7615)pauloue2018-08-151-4/+1
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-051-0/+5
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-131-0/+2
* Fix missing warningstream (or similar problem) (#7034)you2018-03-041-0/+20
* Allow for getting world name and path separately on the command line (#6555)Brian2018-03-041-14/+25
* Move files to subdirectories (#6599)Vitaliy2017-11-081-5/+5
* Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot2017-09-281-4/+4
* main.cpp: server-only builds should not include client headersLoic Blot2017-09-071-3/+3
* Add build date to minetest --version and increase readability (#6331)you2017-09-031-3/+3
* Remove DSTACK support (#6346)Loïc Blot2017-08-301-5/+0
* Network cleanup (#6302)Loïc Blot2017-08-241-0/+1
* Modernize source code: last part (#6285)Loïc Blot2017-08-201-2/+2
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-1/+1
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-181-35/+35
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-5/+1
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-1/+1
* Clean up getTime helpersShadowNinja2017-04-281-18/+0
* Player data to Database (#5475)Loïc Blot2017-04-231-7/+14
* Windows: Skip cmd for release builds (#5416)adrido2017-04-071-5/+15
* Server list cleanupShadowNinja2017-03-181-7/+3
* Windows: dont link to libraries that are already linked by cmakeadrido2016-10-251-9/+2
* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-171-1/+2
* Fix typo in the info printed by --versionCraig Robbins2016-05-111-1/+1
* Add platform name to --version informationCraig Robbins2016-05-111-1/+2
* Add seperate cache pathShadowNinja2015-12-071-6/+6
* Abort compile when attempting to build client with Irrlicht 1.8.2kwolekr2015-11-081-6/+13
* Add server side ncurses terminalest312015-11-061-14/+83
* Print direct command line responses to standard output instead of using the l...Perttu Ahola2015-11-021-10/+10
* Fix server crashing on Lua errorsShadowNinja2015-10-311-8/+16
* Remove some abort() callsest312015-10-261-2/+1
* Fix compilation under MSVC and remove unnecessary conditional function prototypekwolekr2015-10-241-5/+0
* init_log_streams: check if log_filename is empty.Jun Zhang2015-10-191-1/+1
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-141-1/+1
* Refactor loggingShadowNinja2015-10-141-69/+56
* Use CUSTOM_LOCALEDIR if specifiedShadowNinja2015-09-061-2/+2
* Change i++ to ++iDavid Jones2015-08-251-1/+1
* Clean up threadingShadowNinja2015-08-231-1/+1