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Server-optimized Minetest 5.6.0
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Author
Age
Files
Lines
*
Cleanup ClientLauncher structure (#10160)
SmallJoker
2020-07-14
1
-4
/
+8
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
1
-2
/
+0
*
Rename "subgame" to "game" in 2 error messages (#9680)
Wuzzy
2020-04-17
1
-2
/
+2
*
Add an option to disable unittest build, & disable them on Docker build (#9677)
Loïc Blot
2020-04-16
1
-0
/
+6
*
Android: add Android Studio support, completely redone java part (#9066)
Maksim
2020-04-15
1
-1
/
+0
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
1
-7
/
+1
*
Fix build issue due to conflicting s64 type definitions (#9064)
Dmitry Marakasov
2019-10-23
1
-0
/
+1
*
Move Quicktune code to util/ (#8871)
ANAND
2019-09-29
1
-1
/
+1
*
Move debug.txt after it grows too big (#8904)
HybridDog
2019-09-07
1
-5
/
+4
*
Fix handling of --color and --worldlist command line arguments
Markus Mattes
2019-06-21
1
-17
/
+20
*
Fix --color command line parameter ignorance (#7173)
HybridDog
2019-03-05
1
-4
/
+15
*
Add command line option to load password from file (#7832)
Kevin Abrams
2018-12-18
1
-0
/
+2
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
1
-1
/
+1
*
Save debug.txt to build dir for RUN_IN_PLACE build (#7615)
pauloue
2018-08-15
1
-4
/
+1
*
Replace auth.txt with SQLite auth database (#7279)
Ben Deutsch
2018-08-05
1
-0
/
+5
*
Server: move shutdown parts to a specific shutdown state object (#7437)
Loïc Blot
2018-06-13
1
-0
/
+2
*
Fix missing warningstream (or similar problem) (#7034)
you
2018-03-04
1
-0
/
+20
*
Allow for getting world name and path separately on the command line (#6555)
Brian
2018-03-04
1
-14
/
+25
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
1
-5
/
+5
*
Server: affect bind_addr on constructor instead of start() (#6474)
Loïc Blot
2017-09-28
1
-4
/
+4
*
main.cpp: server-only builds should not include client headers
Loic Blot
2017-09-07
1
-3
/
+3
*
Add build date to minetest --version and increase readability (#6331)
you
2017-09-03
1
-3
/
+3
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
1
-5
/
+0
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
1
-0
/
+1
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
1
-2
/
+2
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
1
-1
/
+1
*
Modernize various files (src/m*) (#6267)
Loïc Blot
2017-08-18
1
-35
/
+35
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
1
-5
/
+1
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
1
-1
/
+1
*
Clean up getTime helpers
ShadowNinja
2017-04-28
1
-18
/
+0
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
1
-7
/
+14
*
Windows: Skip cmd for release builds (#5416)
adrido
2017-04-07
1
-5
/
+15
*
Server list cleanup
ShadowNinja
2017-03-18
1
-7
/
+3
*
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-25
1
-9
/
+2
*
DB::loadBlock copy removal & DB backend cleanup
Loic Blot
2016-05-17
1
-1
/
+2
*
Fix typo in the info printed by --version
Craig Robbins
2016-05-11
1
-1
/
+1
*
Add platform name to --version information
Craig Robbins
2016-05-11
1
-1
/
+2
*
Add seperate cache path
ShadowNinja
2015-12-07
1
-6
/
+6
*
Abort compile when attempting to build client with Irrlicht 1.8.2
kwolekr
2015-11-08
1
-6
/
+13
*
Add server side ncurses terminal
est31
2015-11-06
1
-14
/
+83
*
Print direct command line responses to standard output instead of using the l...
Perttu Ahola
2015-11-02
1
-10
/
+10
*
Fix server crashing on Lua errors
ShadowNinja
2015-10-31
1
-8
/
+16
*
Remove some abort() calls
est31
2015-10-26
1
-2
/
+1
*
Fix compilation under MSVC and remove unnecessary conditional function prototype
kwolekr
2015-10-24
1
-5
/
+0
*
init_log_streams: check if log_filename is empty.
Jun Zhang
2015-10-19
1
-1
/
+1
*
Always use errorstream for DEBUG_EXCEPTION_HANDLER
ShadowNinja
2015-10-14
1
-1
/
+1
*
Refactor logging
ShadowNinja
2015-10-14
1
-69
/
+56
*
Use CUSTOM_LOCALEDIR if specified
ShadowNinja
2015-09-06
1
-2
/
+2
*
Change i++ to ++i
David Jones
2015-08-25
1
-1
/
+1
*
Clean up threading
ShadowNinja
2015-08-23
1
-1
/
+1
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