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* Clean up getTime helpersShadowNinja2017-04-281-18/+0
* Player data to Database (#5475)Loïc Blot2017-04-231-7/+14
* Windows: Skip cmd for release builds (#5416)adrido2017-04-071-5/+15
* Server list cleanupShadowNinja2017-03-181-7/+3
* Windows: dont link to libraries that are already linked by cmakeadrido2016-10-251-9/+2
* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-171-1/+2
* Fix typo in the info printed by --versionCraig Robbins2016-05-111-1/+1
* Add platform name to --version informationCraig Robbins2016-05-111-1/+2
* Add seperate cache pathShadowNinja2015-12-071-6/+6
* Abort compile when attempting to build client with Irrlicht 1.8.2kwolekr2015-11-081-6/+13
* Add server side ncurses terminalest312015-11-061-14/+83
* Print direct command line responses to standard output instead of using the l...Perttu Ahola2015-11-021-10/+10
* Fix server crashing on Lua errorsShadowNinja2015-10-311-8/+16
* Remove some abort() callsest312015-10-261-2/+1
* Fix compilation under MSVC and remove unnecessary conditional function prototypekwolekr2015-10-241-5/+0
* init_log_streams: check if log_filename is empty.Jun Zhang2015-10-191-1/+1
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-141-1/+1
* Refactor loggingShadowNinja2015-10-141-69/+56
* Use CUSTOM_LOCALEDIR if specifiedShadowNinja2015-09-061-2/+2
* Change i++ to ++iDavid Jones2015-08-251-1/+1
* Clean up threadingShadowNinja2015-08-231-1/+1
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-1/+0
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-271-1/+1
* Tests: Modularize unit testingkwolekr2015-04-261-1/+1
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-53/+0
* Clean up and tweak build systemShadowNinja2015-03-271-6/+4
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-4/+4
* Don't start a server for map migrationShadowNinja2015-03-061-57/+40
* Clean up database API and save the local map on an intervalShadowNinja2015-03-061-33/+26
* Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requestedLoic Blot2015-02-241-2/+2
* Unit tests must be done at integration process.Loic Blot2015-02-211-19/+4
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-171-3/+4
* main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...Loic Blot2015-02-121-1231/+4
* Small changes in the style of controlsngosang2015-02-121-2/+3
* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-051-1/+1
* Create minidump on fatal Win32 exceptionskwolekr2015-02-021-0/+2
* Reorganize supported video driver query mechanismskwolekr2015-01-181-26/+11
* Performance fixes.onkrot2015-01-131-1/+0
* Skip further loading of client if there was an exit signalChristophe Piveteau2014-12-281-0/+4
* Set WM_CLASS window hint for Xorgkwolekr2014-12-151-1/+5
* Fix misleading error when exiting the client from the main menuCraig Robbins2014-12-141-0/+4
* Provide more info if a subgame is not valid/foundCraig Robbins2014-12-131-0/+6
* Make hud use fontengine toosapier2014-11-301-4/+4
* Implement proper font handlingsapier2014-11-301-44/+7
* Fix MSVC compiling error (argc/argv not available to pass to init_gettext)SmallJoker2014-11-291-3/+3
* Fix regression with command line --go optionCraig Robbins2014-11-281-3/+10
* Fix Android main menu crash, and user data directory check.Kodexky2014-11-261-0/+2
* Fix regression with USE_REDIS (refactor_main)Craig Robbins2014-11-231-1/+1
* refactor main.cppCraig Robbins2014-11-231-916/+1210
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-021-1/+1