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* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-101-54/+64
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-478/+328
* new-style rats are now generated in the mapPerttu Ahola2011-04-101-1/+75
* new object systemPerttu Ahola2011-04-101-0/+16
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-36/+62
* initial workings of the furnacePerttu Ahola2011-04-051-0/+29
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-3/+5
* Node metadata frameworkPerttu Ahola2011-04-041-2/+51
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-041-20/+7
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-031-1/+5
* commit before some more radical changesPerttu Ahola2011-04-031-5/+25
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-031-17/+35
* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-2716/+218
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-51/+999
* commit before some radical changesPerttu Ahola2011-04-021-52/+86
* mapgen work-in-progressPerttu Ahola2011-03-021-49/+855
* mapgen tweakingPerttu Ahola2011-03-011-72/+146
* tweaked mapgenPerttu Ahola2011-02-281-11/+64
* tweaked mapgenPerttu Ahola2011-02-281-71/+124
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-281-5/+37
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-190/+691
* mainly work on object scripting apiPerttu Ahola2011-02-231-80/+126
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-90/+87
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-161-80/+68
* small fixes: crack texture, server build on windows, configuration file examp...Perttu Ahola2011-02-161-23/+9
* mud gets now grass onto it when placed into sunlight. also removed three old ...Perttu Ahola2011-02-151-9/+23
* server now won't crash when it is tries to generate blocks that are not insid...Perttu Ahola2011-02-151-6/+47
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-141-1/+6
* fixed bug in sneakingPerttu Ahola2011-02-141-3/+0
* added sneaking/crouching and changelogPerttu Ahola2011-02-141-0/+3
* mapgen parameter tweakingPerttu Ahola2011-02-131-2/+2
* now it works nicelyPerttu Ahola2011-02-111-13/+51
* fully working i guessPerttu Ahola2011-02-111-43/+266
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-75/+16
* made it to work with my windows compilerPerttu Ahola2011-02-081-3/+4
* bug-fixin'Perttu Ahola2011-02-081-23/+39
* mapgen tweakingPerttu Ahola2011-02-061-51/+214
* mapgen stuffPerttu Ahola2011-02-051-708/+150
* added sand to map generatorPerttu Ahola2011-02-041-79/+283
* nicer looking waterPerttu Ahola2011-02-041-1/+1
* all kinds of tweaking and fixingPerttu Ahola2011-02-041-48/+59
* some generation-time mud flow tweakingPerttu Ahola2011-02-031-73/+110
* some tweakingPerttu Ahola2011-02-021-12/+112
* more tweakingPerttu Ahola2011-02-021-6/+8
* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-011-21/+31
* end-of-day.Perttu Ahola2011-02-011-6/+49
* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-011-2/+5
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-011-421/+313
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-87/+1172
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-148/+416