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* Added a check that avoids server crash (unhandled exception) when map generat...Perttu Ahola2011-05-241-1/+12
* mud placed in sunlight no longer instantly turns to grass; also tuned transfo...Perttu Ahola2011-05-221-0/+2
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-44/+17
* New map directory structure that avoids map size being limited by filesystemCiaran Gultnieks2011-05-181-39/+85
* Get rid of all the string format warnings caused by the DSTACK macroCiaran Gultnieks2011-05-161-4/+4
* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-031-2/+4
* random comment updatesPerttu Ahola2011-04-301-1/+1
* Changed a bit of the code that is and should still be commented out.Perttu Ahola2011-04-271-10/+10
* forgot to change one thing backPerttu Ahola2011-04-261-7/+14
* tested out and commented out some new stuff for the terrain generator, to be ...Perttu Ahola2011-04-261-7/+139
* A small fix to unnecessary saving of map metadataPerttu Ahola2011-04-261-1/+3
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-261-4/+10
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-241-0/+3
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-12/+24
* updated example map generator python scriptPerttu Ahola2011-04-111-0/+3
* fixed warnings reported by cppcheckPerttu Ahola2011-04-111-1/+2
* hopefully fixed a bit morePerttu Ahola2011-04-111-1/+2
* improved old map supportPerttu Ahola2011-04-111-4/+21
* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-111-6/+6
* better support for old mapsPerttu Ahola2011-04-101-8/+64
* missing include for server buildPerttu Ahola2011-04-101-0/+1
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-101-54/+64
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-478/+328
* new-style rats are now generated in the mapPerttu Ahola2011-04-101-1/+75
* new object systemPerttu Ahola2011-04-101-0/+16
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-36/+62
* initial workings of the furnacePerttu Ahola2011-04-051-0/+29
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-3/+5
* Node metadata frameworkPerttu Ahola2011-04-041-2/+51
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-041-20/+7
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-031-1/+5
* commit before some more radical changesPerttu Ahola2011-04-031-5/+25
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-031-17/+35
* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-2716/+218
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-51/+999
* commit before some radical changesPerttu Ahola2011-04-021-52/+86
* mapgen work-in-progressPerttu Ahola2011-03-021-49/+855
* mapgen tweakingPerttu Ahola2011-03-011-72/+146
* tweaked mapgenPerttu Ahola2011-02-281-11/+64
* tweaked mapgenPerttu Ahola2011-02-281-71/+124
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-281-5/+37
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-190/+691
* mainly work on object scripting apiPerttu Ahola2011-02-231-80/+126
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-90/+87
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-161-80/+68
* small fixes: crack texture, server build on windows, configuration file examp...Perttu Ahola2011-02-161-23/+9
* mud gets now grass onto it when placed into sunlight. also removed three old ...Perttu Ahola2011-02-151-9/+23
* server now won't crash when it is tries to generate blocks that are not insid...Perttu Ahola2011-02-151-6/+47
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-141-1/+6
* fixed bug in sneakingPerttu Ahola2011-02-141-3/+0