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* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-209/+191
* Split up mapgen.cppkwolekr2014-11-011-1/+1
* Split settings into seperate source and header filesShadowNinja2014-09-211-21/+9
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-011-0/+25
* Save previously generated blocks on Mapgen blitbackkwolekr2014-09-011-1/+1
* Move MapBlock (de)serializing code out of Database classsfan52014-07-121-4/+38
* Don't copy back already generated blocks on map generationkwolekr2014-07-071-5/+5
* Don't unload blocks if save failedkwolekr2014-07-071-8/+11
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-231-166/+3
* Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-231-6/+6
* Minor stability improvements in block emerge handlingsapier2014-06-151-15/+16
* Fix warningsproller2014-04-191-1/+0
* Remove liquid_finite and weatherproller2014-04-181-475/+0
* Add redis database backendSfan52014-04-161-0/+7
* Fix all warnings reported by clangSfan52014-04-151-1/+3
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-091-2/+14
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-031-53/+20
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-061-43/+35
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-051-35/+43
* Cleanup jthread and fix win32 buildsapier2013-12-011-10/+8
* Add minetest.swap_nodeNovatux2013-11-301-6/+8
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-291-11/+8
* Actually fix weatherkwolekr2013-11-171-28/+35
* Weather: Fix uninitialized weather_update_time (sorry proller)kwolekr2013-11-091-0/+2
* Accept hexadecimal and string values for seedskwolekr2013-11-041-1/+1
* Fix liquid_rangePilzAdam2013-11-021-2/+4
* Fix null dereference in weather update functionsproller2013-09-181-4/+8
* Fix some warnings and other minor detailskwolekr2013-09-161-1/+1
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-56/+56
* Fix loading leveldb worldsKahrl2013-09-101-0/+1
* Use STL containers instead of irr::core::listSfan52013-09-091-4/+1
* Make it compileSfan52013-09-091-1/+4
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-091-224/+39
* Normalized heat and adjusted humidityproller2013-08-301-15/+29
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+2
* Dont write directly to files but rather write and copy a tmp filePilzAdam2013-08-131-13/+15
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-111-1/+0
* Weather backward compatibilityproller2013-08-021-4/+4
* Warnings fixproller2013-07-291-0/+1
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-281-8/+15
* Weather supportproller2013-07-271-1/+81
* Add liquid_range to nodedefPilzAdam2013-07-201-1/+2
* Fix lighting bug caused by disappearing lavaPilzAdam2013-07-161-2/+4
* Improve finite liquid distribution, fix small bugproller2013-07-051-6/+13
* Replace C++ mainmenu by formspec powered onesapier2013-07-021-6/+7
* Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr2013-06-271-14/+24
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-201-2/+6
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-031-0/+25
* Liquid adjusting: continue to dropproller2013-05-311-1/+1
* Fix nearly all warningskwolekr2013-05-191-5/+5