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* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-041-2/+2
* Tweak rollback and liquidsPerttu Ahola2012-07-271-3/+2
* Tweak rollback stuffPerttu Ahola2012-07-271-2/+2
* ABM and liquid overload skipPerttu Ahola2012-07-271-1/+1
* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-271-16/+19
* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-271-4/+5
* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-17/+70
* Implement node timersdarkrose2012-07-231-0/+53
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola2012-06-041-7/+13
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-031-3/+9
* WIP node metadata, node timersKahrl2012-06-031-47/+3
* Remove unnecessary debug outputPerttu Ahola2012-03-291-1/+0
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-291-13/+14
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-271-19/+40
* Remove usage of mapgen::add_random_objects(block)Perttu Ahola2012-03-271-15/+0
* Remove some debug outputPerttu Ahola2012-03-271-3/+1
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-271-2/+9
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-271-4/+11
* Post-mapgen lighting optimizationPerttu Ahola2012-03-271-13/+26
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-271-106/+93
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-529/+0
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-268/+53
* Clean up log messages everywherePerttu Ahola2012-03-111-32/+17
* Create node metadata when placing nodes againKahrl2012-01-221-0/+2
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-18/+5
* Print debug stacks to infostream rather than errorstream when placing CONTENT...Perttu Ahola2011-11-291-1/+1
* Quick fix to a bug that makes it possible to raise water levels everywhere wi...Perttu Ahola2011-11-291-1/+3
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-291-2/+7
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-291-10/+9
* Fix a random commented-out piece of lighting code, altough it doesn't work an...Perttu Ahola2011-11-291-3/+3
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-291-1/+11
* Print out number of blocks in memory at unloadPerttu Ahola2011-11-291-0/+3
* Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...Perttu Ahola2011-11-291-0/+9
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-291-6/+6
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-291-5/+4
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-291-4/+12
* Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were writtenPerttu Ahola2011-11-291-3/+5
* Don't print all block saves to verbosestream; rather print counts of distinct...Perttu Ahola2011-11-291-6/+14
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-291-1/+8
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-291-1/+1
* Node definition namesPerttu Ahola2011-11-291-3/+3
* Remove node content-dependent stuff from map.cppPerttu Ahola2011-11-291-46/+1
* GameDef compilesPerttu Ahola2011-11-291-71/+93
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-12/+15
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-291-4/+4
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-1/+2
* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-081-3/+3
* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-031-2/+2