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* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-172/+46
* farmesh is now usable.Perttu Ahola2011-06-181-8/+8
* ...and the map part of thatPerttu Ahola2011-06-051-0/+13
* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-311-0/+6
* New map directory structure that avoids map size being limited by filesystemCiaran Gultnieks2011-05-181-8/+4
* random comment updatesPerttu Ahola2011-04-301-1/+1
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-261-0/+35
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-4/+6
* fixed warnings reported by cppcheckPerttu Ahola2011-04-111-1/+2
* better support for old mapsPerttu Ahola2011-04-101-9/+23
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-101-0/+26
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-0/+3
* initial workings of the furnacePerttu Ahola2011-04-051-0/+2
* Node metadata frameworkPerttu Ahola2011-04-041-1/+3
* commit before some more radical changesPerttu Ahola2011-04-031-0/+8
* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-49/+73
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-72/+34
* commit before some radical changesPerttu Ahola2011-04-021-1/+1
* mapgen work-in-progressPerttu Ahola2011-03-021-1/+3
* tweaked mapgenPerttu Ahola2011-02-281-0/+1
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-0/+11
* mainly work on object scripting apiPerttu Ahola2011-02-231-30/+75
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-15/+14
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-15/+15
* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-111-1/+0
* now it works nicelyPerttu Ahola2011-02-111-1/+2
* fully working i guessPerttu Ahola2011-02-111-6/+1
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-0/+2
* mapgen stuffPerttu Ahola2011-02-051-42/+18
* added sand to map generatorPerttu Ahola2011-02-041-0/+3
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-011-9/+42
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-6/+27
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-3/+104
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-4/+13
* Faster lighting at map generation timePerttu Ahola2011-01-241-1/+14
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-0/+2
* old water removed, some fixes here and therePerttu Ahola2011-01-171-115/+26
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-171-1/+1
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-161-0/+14
* removing unused code and commentsPerttu Ahola2011-01-071-70/+3
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-261-7/+28
* new viewing range updater algorithmPerttu Ahola2010-12-261-2/+2
* better cavesPerttu Ahola2010-12-251-0/+4
* organizing stuff.Perttu Ahola2010-12-211-2/+3
* Cracking blocks while diggingPerttu Ahola2010-12-211-3/+9
* some tinkering with gui. removed updating of configuration file at endPerttu Ahola2010-12-201-1/+1
* added dedicated server build without irrlichtPerttu Ahola2010-12-191-2/+15
* day/night working client sidePerttu Ahola2010-12-191-2/+17
* before daynight mesh cachePerttu Ahola2010-12-181-6/+16
* tinkering aroundPerttu Ahola2010-12-141-11/+1