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* Add core.find_nodes_with_meta() script APIkwolekr2015-05-051-1/+2
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-5/+5
* Don't start a server for map migrationShadowNinja2015-03-061-0/+2
* Clean up database API and save the local map on an intervalShadowNinja2015-03-061-1/+1
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-041-11/+1
* Replace std::list by std::vector into timerUpdate callsLoic Blot2015-02-171-2/+2
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-171-2/+2
* Create empty default constructor for MapNodeCraig Robbins2015-01-181-2/+2
* Add ability to delete MapBlocks from mapkwolekr2015-01-151-3/+6
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-051-3/+3
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-291-3/+1
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-271-2/+4
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-181-0/+6
* Clean up rollbackShadowNinja2014-11-191-1/+1
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-4/+3
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-011-0/+4
* Move MapBlock (de)serializing code out of Database classsfan52014-07-121-2/+2
* Don't copy back already generated blocks on map generationkwolekr2014-07-071-2/+3
* Don't unload blocks if save failedkwolekr2014-07-071-2/+2
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-231-24/+10
* Minor stability improvements in block emerge handlingsapier2014-06-151-2/+2
* Remove liquid_finite and weatherproller2014-04-181-7/+0
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-091-0/+8
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-031-10/+2
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-061-1/+1
* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-141-0/+1
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-051-1/+1
* Add minetest.swap_nodeNovatux2013-11-301-2/+7
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-291-1/+16
* Actually fix weatherkwolekr2013-11-171-0/+3
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-2/+2
* Add license headers and remove useless includesKahrl2013-09-101-1/+1
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-091-17/+2
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-5/+2
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-111-1/+1
* Weather supportproller2013-07-271-0/+8
* Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr2013-06-271-1/+2
* Add LuaVoxelManipkwolekr2013-06-271-0/+1
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-031-1/+7
* Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-241-1/+1
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-52/+40
* Merge pull request #482 from proller/liquidkwolekr2013-02-251-0/+4
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| * new adjustable finite liquidproller2013-02-241-0/+4
* | Misc. cleanup and minor fixeskwolekr2013-02-251-1/+1
* | Add multi-Emerge thread supportkwolekr2013-02-251-5/+8
* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-251-1/+3
* | Update Copyright YearsSfan52013-02-241-1/+1
* | Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-231-6/+2
* Finish and clean up mapgen configurationkwolekr2013-01-211-39/+49