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* mainly work on object scripting apiPerttu Ahola2011-02-231-30/+75
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-15/+14
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-15/+15
* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-111-1/+0
* now it works nicelyPerttu Ahola2011-02-111-1/+2
* fully working i guessPerttu Ahola2011-02-111-6/+1
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-0/+2
* mapgen stuffPerttu Ahola2011-02-051-42/+18
* added sand to map generatorPerttu Ahola2011-02-041-0/+3
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-011-9/+42
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-6/+27
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-3/+104
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-4/+13
* Faster lighting at map generation timePerttu Ahola2011-01-241-1/+14
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-0/+2
* old water removed, some fixes here and therePerttu Ahola2011-01-171-115/+26
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-171-1/+1
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-161-0/+14
* removing unused code and commentsPerttu Ahola2011-01-071-70/+3
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-261-7/+28
* new viewing range updater algorithmPerttu Ahola2010-12-261-2/+2
* better cavesPerttu Ahola2010-12-251-0/+4
* organizing stuff.Perttu Ahola2010-12-211-2/+3
* Cracking blocks while diggingPerttu Ahola2010-12-211-3/+9
* some tinkering with gui. removed updating of configuration file at endPerttu Ahola2010-12-201-1/+1
* added dedicated server build without irrlichtPerttu Ahola2010-12-191-2/+15
* day/night working client sidePerttu Ahola2010-12-191-2/+17
* before daynight mesh cachePerttu Ahola2010-12-181-6/+16
* tinkering aroundPerttu Ahola2010-12-141-11/+1
* in before messing with face drawing orientationPerttu Ahola2010-12-141-6/+2
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-121-4/+7
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-111-4/+30
* license stuffPerttu Ahola2010-11-291-1/+16
* default setting change, random tinkeringPerttu Ahola2010-11-291-2/+2
* Windows bug fixesPerttu Ahola2010-11-291-1/+10
* fixed face updating slowness bugPerttu Ahola2010-11-291-0/+2
* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-291-14/+138
* Working version before block send priorization updatePerttu Ahola2010-11-271-5/+18
* Initial filesPerttu Ahola2010-11-271-0/+430