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* Experimental-ish rollback functionalityPerttu Ahola2012-07-271-2/+3
* Implement node timersdarkrose2012-07-231-0/+10
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-2/+2
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* WIP node metadata, node timersKahrl2012-06-031-3/+1
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-291-0/+32
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-291-1/+1
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-132/+1
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-28/+0
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-1/+1
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-291-2/+3
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
* GameDef compilesPerttu Ahola2011-11-291-2/+1
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-7/+13
* Add /clearobjectsPerttu Ahola2011-10-181-0/+4
* Fix chest not working after walked away and came backPerttu Ahola2011-10-171-0/+4
* Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-261-1/+5
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| * Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-081-1/+3
| * Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-071-0/+2
* | added locking chests - clean patchdarkrose2011-09-221-1/+1
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* These numbers were well exceeding 2^32...JacobF2011-09-041-1/+1
* Initial sqlite3 maps.JacobF2011-09-021-0/+35
* Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola2011-07-011-16/+5
* map unloading is now a whole lot betterPerttu Ahola2011-06-271-5/+10
* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-261-5/+10
* even more code refactoringPerttu Ahola2011-06-261-62/+6
* more reorganizing of map codePerttu Ahola2011-06-261-3/+3
* cleaned map stuffPerttu Ahola2011-06-261-3/+8
* moved mapgen stuff around abitPerttu Ahola2011-06-251-49/+6
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-172/+46
* farmesh is now usable.Perttu Ahola2011-06-181-8/+8
* ...and the map part of thatPerttu Ahola2011-06-051-0/+13
* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-311-0/+6
* New map directory structure that avoids map size being limited by filesystemCiaran Gultnieks2011-05-181-8/+4
* random comment updatesPerttu Ahola2011-04-301-1/+1
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-261-0/+35
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-4/+6
* fixed warnings reported by cppcheckPerttu Ahola2011-04-111-1/+2
* better support for old mapsPerttu Ahola2011-04-101-9/+23
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-101-0/+26
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-101-0/+3
* initial workings of the furnacePerttu Ahola2011-04-051-0/+2
* Node metadata frameworkPerttu Ahola2011-04-041-1/+3
* commit before some more radical changesPerttu Ahola2011-04-031-0/+8
* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-49/+73
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-72/+34
* commit before some radical changesPerttu Ahola2011-04-021-1/+1
* mapgen work-in-progressPerttu Ahola2011-03-021-1/+3
* tweaked mapgenPerttu Ahola2011-02-281-0/+1