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* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-191-13/+1
* Code modernization: src/m* (part 2)Loic Blot2017-08-191-3/+1
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-181-8/+4
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cppLoic Blot2017-07-261-9/+0
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-20/+12
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-101-7/+1
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-1/+0
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-031-3/+2
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-261-1/+1
* Player data to Database (#5475)Loïc Blot2017-04-231-4/+4
* Add on_flood() callback.Auke Kok2017-04-221-1/+2
* Light update for map blocksDániel Juhász2017-04-201-0/+10
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-201-8/+2
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-191-5/+3
* Map generation limit: Make per-worldparamat2017-03-271-0/+1
* Allow server side occlusion culling.Lars Hofhansl2017-03-111-0/+4
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-111-16/+0
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+5
* Improved lightingDániel Juhász2016-10-271-15/+1
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-0/+1
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-5/+5
* Make node timers more efficientEkdohibs2016-06-111-1/+1
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-271-0/+2
* Add emerge completion callback mechanismkwolekr2015-10-041-4/+4
* Add count based unload limit for mapblocksest312015-08-131-1/+1
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-051-1/+2
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-5/+5
* Don't start a server for map migrationShadowNinja2015-03-061-0/+2
* Clean up database API and save the local map on an intervalShadowNinja2015-03-061-1/+1
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-041-11/+1
* Replace std::list by std::vector into timerUpdate callsLoic Blot2015-02-171-2/+2
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-171-2/+2
* Create empty default constructor for MapNodeCraig Robbins2015-01-181-2/+2
* Add ability to delete MapBlocks from mapkwolekr2015-01-151-3/+6
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-051-3/+3
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-291-3/+1
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-271-2/+4
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-181-0/+6
* Clean up rollbackShadowNinja2014-11-191-1/+1
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-4/+3
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-011-0/+4
* Move MapBlock (de)serializing code out of Database classsfan52014-07-121-2/+2
* Don't copy back already generated blocks on map generationkwolekr2014-07-071-2/+3
* Don't unload blocks if save failedkwolekr2014-07-071-2/+2
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-231-24/+10
* Minor stability improvements in block emerge handlingsapier2014-06-151-2/+2
* Remove liquid_finite and weatherproller2014-04-181-7/+0
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-091-0/+8